Recent content by jack handy

  1. jack handy

    Turning test center on

    just a guess Scripts/SpecialSystems/Engines/TestCenter.cs public class TestCenter { private const bool m_Enabled = false; public static bool Enabled { try true
  2. jack handy

    Character Creation

    http://www.runuo.com/community/threads/disable-lenient-kick.96902/ a change in clientverification.cs according to that runuo post is where any such settings wold be
  3. jack handy

    Character Creation

    Just a thought, but you may go ahead and creat a few copies of your existing custom map, register those, recompile once. then edit them later and add hooks to actually get the char sent there if you choose to, or just make sure no one can travel to them and ignore them, players would only...
  4. jack handy

    Character Creation

    good to hear, glad to help.
  5. jack handy

    Character Creation

    if the maps.cs addition fixes it then yes, i believe so. But I'm just going off my best guess. I think UltimaLive addresses that
  6. jack handy

    Character Creation

    ahh you might need to add an entry for your map to server/maps.cs and recompile
  7. jack handy

    Character Creation

    okay, try this.. sin charactercreatio.cs set the newhaven line back to default , and find line 733 of default file CityInfo city = GetStartLocation(args, young); newChar.MoveToWorld(city.Location, city.Map); change the second line to suit your map. could try calling it by number rather than...
  8. jack handy

    Character Creation

    yea that was the line I meant, if you can get there every other way I'm afraid I'm a bit stumped. I'll try a little google-fu and see what I can find
  9. jack handy

    Character Creation

    could you paste your city info line from charactercreation.cs also not sure if it matters, but I would try to take the s[paces out of the map name.
  10. jack handy

    Character Creation

    did you add your custom map data to mapdefinitions.cs?
  11. jack handy

    Character Creation

    assuming tha map is added to mapdefinitions.cs you would set the starting loc in charactercreation.cs.cs near the top is a line private static readonly CityInfo m_NewHavenInfo = new CityInfo("New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel); edit accordingly.
  12. jack handy

    UOAM Server 2.1

    jack handy submitted a new resource: UOAM Server 2.1 - UO Auto Map standalone server Read more about this resource...
  13. jack handy

    Misc UOAM Server 2.1 2015-10-19

    Stand-alone UO Auto Map server, requested by another user in forums, figured I'd post it here.
  14. jack handy

    UO AutoMap Server for Shard

    hmm wrong link, won;t let me edit last post. I meant to post http://mirror.ashkantra.de/joinuo/Utilities/PlayerUtils/uoamsvr21.exe
  15. jack handy

    UO AutoMap Server for Shard

    This one?
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