Seems clinic numbers have changed over time. Easy fix would then be to add the new cliloc is new files to my uo client folders? Or would that cause problems?
Is there away to support the old craft gumps on older ml clients? I use client 5.0.9 because I'm aiming at an uor/lbr rules server and want old magincia and ilshenar like they once we're. But running latest servuo version gives me a lot of missing megacliloc error on craft gumps.
Or do I have...
So i should see what kind of differences i have in playermobile.cs?
Another question: Which files do i need to copy. The scripts i will go through by hands but i'm not very familiar with justuo/servuo so i do not know what files are used to store character and item information. Is this the...
Alright sounds like something i should do, if i prepare a servuo shard so that it has the same functionality as my current justuo shard.
Is there a way to migrate accounts an characters or do i reallyhave to start over?
I think i might get away with compensating existing beta testers but it...
What kind of changes do you mean by moving to .net 4.6 because even the current version will build just fine with .net 4.6. Using new functionality for core tasks?
Would that argument on switching to servuo still stand for a pre-aos server. It seems a lot of tweaks still have to be made also when you using servuo as a base. And my shard is starting to populate so i would hate to start over just now
Alright i will do this then, because having opl on is something i would want because it seems new conten (magincia bazaar for instance) is somewhat relying on it. Or the maginciaplotstones will show (a grave stone).
I'm using justuo sadly as i found that repo first before i stumbled on servuo...
Oh yes i tried this. And that works alright but this will give your client several aos options enabled. Like book of power in paperdoll and aos skills on the skills gump.
Hi all,
I'm working on a pre-aos uor style server hosted in europe. And i have a question regarding objectpropertylists (opl) which are disabled by default because of the characterflags that are set when using ExpansionInfo.Uor. I found out that when setting objectpropertylist.enabled = true...