Trying to get this to work on publish 54 and got these errors:
Errors:
+ Abilities/Custom Abilities/CustomAbility.cs:
CS0103: Line 334: The name 'AnimationType' does not exist in the current context
CS0103: Line 531: The name 'AnimationType' does not exist in the current context...
Right, same here... I've been playing with that file alot. Each ability is 100 for my pet rabbit. Just wondering if anyone knows the ins and outs of it.
Hey hey everyone! Just wondering if anyone has ever worked with this? I opened the NPC gump on my pet to apply ability points to these attacks and got them all to 100. How are they suppossed to work? Automatically, a command, or is there something i'm missing. I adjusted the numbers in...
I think it's publish 54. The server repo named was LOA... Land of Archon. By the way... thank you for the help. I will be able to test it out tomorrow after I take my brother to physical therapy.
I had a few errors and they were fixed with the help from
@Massapequa.
Much thanks! ;)
This is the error that I now have. All help is greatly appreciated!
Errors:
+ CUSTOM/Advanced Camping and Outpost system/Items/OutpostCamp.cs:
CS0115: Line 192: 'Server.Multis.OutpostCamp.CheckDecay()': no...
Thank you!
Getting closer to a system that compiles.:) Had to rename the script: CampingMap to CampersMap due to these errors
Errors:
+ CUSTOM/Advanced Camping and Outpost system/Gumps/CampfireGump.cs:
CS0246: Line 110: The type or namespace name 'CampersMap' could not be found (are you...
Got these
Errors:
+ CUSTOM/Advanced Camping and Outpost system/Items/OutpostBedroll.cs:
CS1002: Line 38: ; expected
CS1519: Line 38: Invalid token ';' in class, struct, or interface member declaration
CS1002: Line 153: ; expected
CS1519: Line 153: Invalid token ';' in class...
Just wondering if there is a way to set Hiding to be able to get a benefit from the higher skill; at 120 Hiding being able to hide even if in direct combat.