Recent content by Samuel Packham

  1. Stack Gump Method

    Hi All, I am trying to locate the method that is called when you drag on a stackable item in the world and then a gump with a counting range comes up. I used VS to find that the lift method activates after you select a count number; however, when I use the call hierarchy function to see where...
  2. Will ServUO support EC?

    I don't mind the EC client and I think most people have tried it including the old school players. For me it's simply not very editable. For example, there are numerous tools that allow you to edit the maps, gumps, graphics, armor, animations, sound and everything you want with the regular...
  3. Vorspire's Cool Stuff

    I was browsing RunUO forums and ran into this post from Voxpire. This is pretty cool stuff. Is this accomplished through wrapping a single line on the object property list to bypass the property limitation? It would be awesome to find a coding example of this!
  4. Independent Spell Timers

    Thanks for the ideas friends; I really appreciate it and I will start experimenting with all of them probably. Zerodowned you mentioned an easy way to do it as well; does your method match one of the ideas posted above?
  5. Independent Spell Timers

    What is the best way to go about creating independent spell timers? For example, I want a player to cast magic missile with a 30 second recovery delay but be able to cast fireball which has a 5 second recovery delay. While magic missile is recovering the player can cast fireballs every 5...
  6. Removing Purple Ability Book Icon

    Hi All, Does anybody know if it's possible to disable this purple ability bar/book? I originally just disabled special abilities which makes the bar/book useless; however, it still shows up. I imagine this is client coded so maybe one can hook another process when double clicking on it. Thanks!
  7. Increasing whirlwind area

    It is in Whirlwindattack.cs. I don't have the script open now but I have done it before. Look for something very straightforward in a method that may be something like "GetInRange" with a parameter to the right. Just change that number and you are good to go. Hope this helps.
  8. Abandoned or Donated Full Shards

    Works perfectly! Thanks Icescthe. Going to do some exploring now :)
  9. Abandoned or Donated Full Shards

    Yup it works. Got it to work and load the server up. I hope this is the last question, but on loading the server none of the admin commands work even though my character is the owner and I verified it in the accounts list. What would prevent the admin commands from working on this server? Is it...
  10. ServUO with Courageous' True LOS

    I think there was one other place I had to add methods called "UpdateScreen" "CleerScreen" as well somewhere in PlayerMobile. I think I did this in the OnMove method somewhere. I can't say, but I will look when I get home.
  11. ServUO with Courageous' True LOS

    If you are playing on a shard with a small player base there is an easier way to implement a line of sight system that functions exactly like the courageous true line of sight. Simply edit three bools in PlayerMobile.cs. This may create lag on larger shards which is probably why it isn't widely...
  12. Abandoned or Donated Full Shards

    Thanks for checking Icescythe. I have tried using clients starting around 7.0 and up without login assistance (login.cfg and Client.exe) and haven't been able to connect yet. I will try to locate some older clients and if I get it to work I will report back here. Also, for the Khaeros server...
  13. Abandoned or Donated Full Shards

    I got the Khaeros server to load; however, every client I try using to connect to it gets rejected "Encrypted Client Detected, disconnecting." Is this server side or do I need a different client? I have tried clients 7.0 all the way to 7.47 and tried all options in UO steam or razors encrypt...
  14. Disabling Stock Foot Steps

    Is there an area in the ServUO project that controls the sound effects for footsteps? I imagine it's all client side but it is worth a shot. I created a script using the poisonous swamp script that plays different sound effects when walking over different types of tiles. The only problem I am...
  15. On Swing Combat Feedback

    Thanks for following up Norman. You have been really active in the forums and it's very refreshing to see how strong the ServUO community is. My main goal is creating feedback information for swing speed. With stock UO there is no way of telling what stage a mobile is at after it swings. I...
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