Recent content by Sharky

  1. Problems with pollers and MONO

    Seems this issue was never fixed :) Like Regnak said you have to do a core mod to Netstate.cs and Listener.cs in Server/Networks. So far so good seems to be polling now. :)
  2. Server load time: "Reticulating spines"

    private static void GenerateHonestyItems() { CheckChests(); Utility.PushColor(ConsoleColor.Yellow); Console.WriteLine("[Honesty]: Generating..."); Utility.PopColor(); var sw = new Stopwatch(); var s = 0.0; /* if (_FeluccaArea == null)...
  3. taming problem

    I also have the same issue running a AOS server like yourself its basically using the New Animal Taming System vs Slots. Just add Core checks as done below. One more thing the changes wont take effect until the monster is respawned !!! Basecreature.cs public void...
  4. hi, just a question when you can answer no rush changed from windows server os to debian...

    hi, just a question when you can answer no rush changed from windows server os to debian running mono for some reason the server does not poll i.e offline just wondering is it because im using client files rather than the actual uo install thank you for your time sharky
  5. Multiple shards on one server?

    I submitted the cs couple weeks ago but yeah that did not work so i will submit the serverlist.cs that i have a maybe someone can share some light on how to configure it properly. Assuming you need to copy the serverlist.cs on server 1 and server 2 and configure accordingly.
  6. magic resist won't gain

    Resist Spell checks on magery spells such as Weaken, Curse etc. Spell.cs Line: 441 public virtual double GetResistSkill(Mobile m) { //return m.Skills[SkillName.MagicResist].Value - EvilOmenSpell.GetResistMalus(m); return m.Skills[SkillName.MagicResist].Fixed - EvilOmenSpell.GetResistMalus(m); }
  7. Dont suppose you have a working multi serverlist.cs or know of anyway to make it work i have 2...

    Dont suppose you have a working multi serverlist.cs or know of anyway to make it work i have 2 IPS. Tried most of those Serverlist.cs that are posted but dont seem to work. Any point in the right direction would be grateful thanks.
  8. damage caps question

    Spell Damage Increase Spell.cs line:188 public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar, IDamageable damageable) { Mobile target = damageable as Mobile; int damage = Utility.Dice(dice, sides, bonus) * 100...
  9. Multiple shards on one server?

    The centralized database sql Runuo link is broken, even if you found it a lot or core edits. Someone released a ServUO using database system but I think that is in early stage not only that but not the latest. Publish 53 from what I recall. As for Mr Fixits serverlist.cs using one IP only use...
  10. Multiple shards on one server?

    //state.Send(new CharacterList(state.Account, state.CityInfo)); state.Send(new CharacterList(state.Account, state.CityInfo, state.IsEnhancedClient));
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