Recent content by skewskewskew

  1. Modifying BuffIcons

    Buff Icons are those little green and red icons that appear in the buff icon tray. They show the player when they're poisoned, weakened, have protection cast on them, etc. These are somewhat cumbersome to use in custom coding, so I'm writing this down in case anyone else is struggling... In...
  2. Updated BuffIcon Enum (List)

    I got my file issues sorted out and this now works. Can anyone explain where the art for these debuffs is actually stored? I seem to be missing quite a few.
  3. Updated BuffIcon Enum (List)

    Cast resurrection... I'm attempting to run this, but getting an error on the server (not showing up in the client). Any ideas?
  4. Colored Equipment Names

    A sloppy update for anyone trying to use this now... In WeaponItemsProps.cs, line 82, the enum has been changed from int to long. Update like so: foreach (long i in Enum.GetValues(typeof(AosWeaponAttribute))) It should compile, but I had issues with the actual name being displayed. As of some...
  5. Server data usage?

    Not exactly the same, but... I had a player that was using their mobile to tether and play while at work. They were worried about going over their data limit. I played just about every single day (mostly idling on a GM account). I checked my own data usage and it was shockingly low, something...
  6. CentrEd+

    Does anyone have the .xml files (tilesentry and tilesgroup) cleaned up for a ML-ish client? The file that comes with the base download has all the new boats and the like, along with many new walls and other items, and it's causing errors.

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