Recent content by skewskewskew

  1. Modifying BuffIcons

    Buff Icons are those little green and red icons that appear in the buff icon tray. They show the player when they're poisoned, weakened, have protection cast on them, etc. These are somewhat cumbersome to use in custom coding, so I'm writing this down in case anyone else is struggling... In...
  2. Updated BuffIcon Enum (List)

    I got my file issues sorted out and this now works. Can anyone explain where the art for these debuffs is actually stored? I seem to be missing quite a few.
  3. Updated BuffIcon Enum (List)

    Cast resurrection... I'm attempting to run this, but getting an error on the server (not showing up in the client). Any ideas?
  4. Colored Equipment Names

    A sloppy update for anyone trying to use this now... In WeaponItemsProps.cs, line 82, the enum has been changed from int to long. Update like so: foreach (long i in Enum.GetValues(typeof(AosWeaponAttribute))) It should compile, but I had issues with the actual name being displayed. As of some...
  5. Server data usage?

    Not exactly the same, but... I had a player that was using their mobile to tether and play while at work. They were worried about going over their data limit. I played just about every single day (mostly idling on a GM account). I checked my own data usage and it was shockingly low, something...
  6. Fully patched ML CLient with loads of custom work.

    Unfortunately, the current ServUO build does *not* play nicely with this repack. So, yes, you'd need to do a whole server repack to get it working... and, no, I haven't done that myself.
  7. Fully patched ML CLient with loads of custom work.

    You ever get this sorted? The server is likely crashing due to a "version" issue... for me, it was trying to run some seasonal events and the gumps for those events did not exist.
  8. CentrEd+

    Does anyone have the .xml files (tilesentry and tilesgroup) cleaned up for a ML-ish client? The file that comes with the base download has all the new boats and the like, along with many new walls and other items, and it's causing errors.
  9. Fully patched ML CLient with loads of custom work.

    This looks awesome! I'm going to start poking at it... Just an FYI, it seems to me that ServUO looks for "Client.exe" to determine allowed version. So, you need that in your client data files. Or maybe I just misunderstand how this all works, but renaming the 2D client to "Client.exe" got it...
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