Recent content by Steelcap

  1. Steelcap

    Enforced Roleplaying Shards / Environments

    Just here to chime in that yes Teiravon3 is still alive and in active development. :)
  2. Steelcap

    Scripts, Scripts, and... More Scripts

    I have a copy of GD13's Flying system
  3. Steelcap

    CentrEd+

    Yeah, That did it.
  4. Steelcap

    CentrEd+

    I get a "Range Check error" on load in the new version.
  5. Steelcap

    Web Reports

    Hmm, Well I'd start with WebStatus.cs and set public static bool Enabled = false; to public static bool Enabled = true;
  6. Steelcap

    Share your world building.

    What that's mostly automatic? I am profoundly interested in your swatches sir!
  7. Steelcap

    Share your world building.

    That's a cool cloth map, any luck transitioning it into the In Game cartography/treasure map?
  8. Steelcap

    Open source C# UO Client - just completed a big milestone!

    The possibilities that are opened up with client access are truly mind boggling. Animated Gump elements? Why not? Want an ingame scrying spell that opens a second small client window at an arbitrary world location? Let's do it! Want a plugin to selectively stream differences on the static/map...
  9. Steelcap

    Open source C# UO Client - just completed a big milestone!

    It's happening! ronpaul.gif
  10. Steelcap

    BankBox Gold Problem

    Hey, you're in luck, the Consume methods are booleans, which means they will tell you if they succeeded at withdrawing the money or not! This condenses this code by Keldon if (from.BankBox.GoldTotal >= 100000) { from.BankBox.ConsumeTotal( typeof( Gold ), 100000 )...
  11. Steelcap

    What am I missing here

    Hey, easy answer here. You have a function called "DoDragonCall" As the error says, you don't have an overload of that function that takes 0 arguments, arguments are the part that go (inside here) So if I had a command "HelpDesk(Mobile from)" from is the argument I'm passing to the function...
  12. Steelcap

    Custom Name Script help

    No problem, that function is built in to the command event structure. See bolded and italicized below. public static void CustomName_OnCommand(CommandEventArgs args) { Mobile m = args.Mobile; m.SendMessage("Choose who you wish to nominate:"); string[] input =...
  13. Steelcap

    I want to create cursed item...

    The trouble with using OnRemoved is that it would also trigger when the player dies, equipping the sword to his ghost. You might want to look at public override bool OnDragLift(Mobile from) instead. It's inherited from Item
  14. Steelcap

    Are there any coders who do custom work?

    Even better if you add a timer callback delay so that they blossom off the first target after the first one hits.
  15. Steelcap

    Help with RunUO script...

    After reading through the serialization method for mobile and all references to ResistanceMod, I don't believe resistance mods are serialized. Which means there's no point to tracking them after deserialization, you'll just re-apply them fresh when the timer itself gets deserialized. So all...
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