Vert-I-Go's latest activity

  • Vert-I-Go
    Vert-I-Go replied to the thread Item Resource Question.
    Ya the enum is going to be used in a really flexible way when dealing with the mobile it self was just referencing it in this summoning...
  • Vert-I-Go
    Vert-I-Go replied to the thread Item Resource Question.
    Because its referencing it to a mobile enum from a craft resource i know might not make sense at glance if you saw the entire system...
  • Vert-I-Go
    Vert-I-Go replied to the thread Item Resource Question.
    Ok I got the spawned creature to get the enum flag I wanted now I just need the if statement to work lol here is what I did. if (...
  • Vert-I-Go
    Ok general question kind of out of the park here. I have a craftable item which on double click it will produce and mobile with a public...
  • Vert-I-Go
    Vert-I-Go replied to the thread Whip Animation.
    Yep well for some reason that version doesnt edit the mul files thats why i didnt switch hmmz Yay got it working 0x65C hit 0x65D miss...
  • Vert-I-Go
    Vert-I-Go replied to the thread Whip Animation.
    So i Need the number like the straight 4 digit number to even replace a sound cand go by the 0x000 number which sucks I know which ones...
  • Vert-I-Go
    Vert-I-Go replied to the thread Whip Animation.
    I dont get that all i get is undock. I can't even replace otherwise would make it even easier. I dont know why I even have the most...
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  • Vert-I-Go
    Vert-I-Go replied to the thread Whip Animation.
    ok quick question Never added sounds as of yet 20+ years editing muls lol that is one thing haven't done yet can it be done with fiddler...
  • Vert-I-Go
    Vert-I-Go replied to the thread Whip Animation.
    Is there a whip Hit sound and miss sound? Must be in the UOP file if so does anyone know what the value is? doing a basewhip.cs...
  • Vert-I-Go
    Oh had a brain fart Deleting the object wont stop it from running. its just a saved object which is kind of weird should be a blank...
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