Xeno's latest activity

  • Xeno
    Xeno replied to the thread Fighting Effects.
    Thank you, especially for the color coding to make it easier to understand what is what. I used the graphic to find it in fiddler and...
  • Xeno
    Xeno reacted to Wilson's resource Sickness System 101 with Like Like.
    Sickness System 101 I made every effort to seamlessly integrate this system into the existing framework of UO. That being said, I'll...
  • Xeno
    Xeno reacted to Wilson's resource Wilson with Like Like.
    Wilson I am posting this npc for those interested that use my systems to have a in game npc to allow staff/players to have a quick...
  • Xeno
    Xeno replied to the thread Fighting Effects.
    Let me ask this, suppose I want an ice elemental to launch snowballs or some kind of ice particles. Would that be an art animation I...
  • Xeno
    Xeno reacted to Vert-I-Go's post in the thread Fighting Effects with Like Like.
    I think most mobs do area effect spells like earthquake and blizzard stuff for large scale fights against multple targets. Ill share my...
  • Xeno
    Xeno reacted to Vert-I-Go's post in the thread Fighting Effects with Like Like.
    Luthius the coder for outlands is an Amazing coder and is very advanced and has totally rewriten the entire core of the server so he...
  • Xeno
    Xeno replied to the thread Fighting Effects.
    Many shards have amazing spell and specials effects. Outlands is one that comes to mind almost immediately.
  • Xeno
    Xeno replied to the thread General Opinion?.
    I use AI to help me when I am stuck. If it works, I compare my original with the changes AI gave me and use it to try and learn from. I...
  • Xeno
    Xeno posted the thread Fighting Effects in General Support.
    Are there any guides on how to code different fighting effects (spellcasting and melee) to mobs? I have tried VitaNex but it seems that...
  • Xeno
    I am trying to learn how to integrate VitaNex into my scripts. I added this to the constructible area of a random mobile public override...
  • Xeno
    Xeno replied to the thread WIki Page for VitaNex?.
    No, the couple of things that I have tried did not work. I got a basic explosion to work from looking an old script I got from here but...
  • Xeno
    Xeno reacted to AsYlum's post in the thread Ethereal Hue with Like Like.
    Not in classic original client as transparency is just a mask so it's fixed "color"
  • Xeno
    Xeno replied to the thread Tameable Undead Pets.
    I appreciate that you are offering things to the community. With that being said, you may want to invest a little more time in them...
  • Xeno
    Xeno posted the thread Ethereal Hue in General Support.
    The ethereal mounts have always had the transparency with the black outline. Is there a way to make it a different outline while...
  • Xeno
    I would try another client and see if it crashes that client as well.
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