Recent content by Xeno

  1. Xeno

    Looking for some adivce or suggestions

    I would prefer an LBR style shard and am using the expansion.cs at LBR and have made a stand alone to make items unidentified until you use the skill or wand. So far, once identified, they item doesn't change its properties. Here is where I could some adivce. 1. Mobs were written with 57.3 for...
  2. Xeno

    Noob general questions about UOR

    You may need to adjust this part and see what happens. If it still doesn't change anything, try adjusting a mob's actual drop from what ever it is I.E. Rich to OldRich etc.
  3. Xeno

    Noob general questions about UOR

    I did not change anything from lootpack and it drops random items, just not the amount it did for TOL expansion
  4. Xeno

    Noob general questions about UOR

    Orcs and some other mobs spawn with normal items outside the loot table. I do not believe that they will ever be magic items. This came from orc.cs switch ( Utility.Random(20) ) { case 0: this.PackItem(new Scimitar())...
  5. Xeno

    Noob general questions about UOR

    I did not do a world spawn. I used a separate script for the moongates and generated doors and signs manually. You can also disable some of the teleporters but I will have to update this because I cannot remember the file name offhand. It spawns all of the teleporters like the one to heartwood...
  6. Xeno

    Noob general questions about UOR

    Some of your issues are from doing your initial spawn such as heartwood entrance and other portals. Item drops were not as often in UOR. The larger amounts started in AOS to give people better chance with the RNG to get something good since you need to mutiple properties to have decent items. I...
  7. Xeno

    Custom Abilities for your monsters

    I installed this to my server a few months back and absolutely love this! Thank you for sharing it. The read me file has been awesome and a huge help with learning how to use the different abilities. If anyone using this has not looked at the read me, you are missing out.
  8. Xeno

    What is this error?

    Thank you! That fixed it
  9. Xeno

    What is this error?

    I am not sure what I did to get this. I also removed any mobs I had been working on. Scripts: Compiling C# scripts...Failed with: 1 errors, 0 warnings Errors: + obj/Release/.NETFramework,Version=v4.8.AssemblyAttributes.cs: CS0579: Line 4: Duplicate...
  10. Xeno

    Lost mobile

    I got it, it is a covetous elemental and is located in the elemental.cs while I was thinking that I had made it because I was going to make one with that name. I was thinking that the file itself had one name while the mobile in the file was named something else. User Error of a different sort...
  11. Xeno

    Lost mobile

    What I am saying is that the file itself is named something different and I cannot find it to make any modifications to it. I cannot see the script because I do not know what it is named to be able to open it.
  12. Xeno

    Lost mobile

    I have searched in VS as well as the server folder. My guess is that the file is named one thing while the mobile in the file is named searingelemental. I have no idea which file it is, just know that I can use a spawner or the [add function with searingelemental and it is there.
  13. Xeno

    Lost mobile

    I made a mobile called SearingElemental and I can add it to spawners and can spawn it under that name but I cannot find it in my server folder. I have done a search for SearingElemental as well as Searing and also Elemental with no luck. When I made it, I must have had a different file name. How...
  14. Xeno

    ServUO 57.3 and Older Clients

    I have set the expansion.cs to LBR and have the correct datapath in datapath.cs. I can login, move around, etc but I cannot use any containers including corpse containers. They always appear empty and nothing can be put in them. When I hover the bag or player backpack, it shows how many items...
  15. Xeno

    Which RunUO Version

    I understand that it is not a modern era. I am looking for an emulator that already has the pre-aos weapons and armor setup. So if you loot a mob, it may give an unidentified weapon or piece of armor that would then need to be identified and would not have AOS properties. I tried changing ServUO...

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