Hard to tell without seeing the whole thing but your baseweapon seems to be mssing this method..
try
public override void OnHit(Mobile attacker, IDamageable damageable, double damageBonus)
Uncertain what you really want but..
1 - i have a controlled creature i want to look around for the master
Do a method for OnThink that will look for the master
2- whats the method that handles the creature damage? its OnDamage or AlterDamageScalarTo?
Depends what type of damage.. but scalar...
loot.cs
lootpack.cs
But then youll have to look at resourcesinfo... baserunic.. in order to remove stuff from crafting as well
Good luck, sounds painful.
Increase the range in Corpse.cs and add a check to make sure the corpse is owned by a monster/player if you do not want to increase the range on both types
Notoriety.cs
For the vendor thingy.. 2 clues,
Some healers wont resurrect red players.
Some bankers wont allow red players to open their bank.
Have fun :)
I used ConPVP because it has proven to be very efficient over the years.. Thats what Hybrid used.
But Voxspire is an incredible coder so I have no doubt theyre both very good and bug free, I just feel like the Vitanex version is a bit more complex to set up