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  1. FaceMelter

    Long time no see guys!

    This looks very interesting! What is the name of your Shard?
  2. FaceMelter

    Making a Mobile wait at a Waypoint

    I'm not sure what you mean. Could you elaborate? I do have the mobile following a loop between a city and a dungeon. There are multiple waypoints to get around the terrain, mostly twists and turns in the mountains.
  3. FaceMelter

    Craftable Slayers

    this is from a switch statement that I use on one of my weapons. switch (Utility.Random(170)) { case 0: Slayer = SlayerName.Silver; break; case 1: Slayer = SlayerName.OrcSlaying; break; case 2: Slayer = SlayerName.TrollSlaughter...
  4. FaceMelter

    Making a Mobile wait at a Waypoint

    Hey guys! Back again with a question about Xmlspawner and Waypoints. I have a custom vendor running around the map with Xmlspawner's waypoint system. I'd like to find a way to make the vendor wait for a minute or two when a player tries to buy from them, and then continue on their current...
  5. FaceMelter

    Hotbar, almost...

    Yes, this was initially designed with Gump Studio. I made most of the modifications by hand though.
  6. FaceMelter

    Hotbar, almost...

    I had attempted to put counters on the bar, but was not successful. I know it can be done, but I'm having issues with the AddHTML command for the Gump. It's on the todo list! Thanks for taking the time to try it out!
  7. FaceMelter

    Hotbar, almost...

    Ah, I see what you are saying now. I've never made a command before. Let me look at some examples and I'll see what I can do.
  8. FaceMelter

    Hotbar, almost...

    The only reason I have a 10 item limit is that I cannot add buttons to the Gump on the fly. I tried that initially, but it didn't seem to register the buttons. One could easily extend this to 20 items if they needed, but the container is what is pumping the ID's to the gump. They would also need...
  9. FaceMelter

    Hotbar, almost...

    OK, got the last bug. As a reminder people, if you have 10 items in an array, don't forget that it starts at 0. o_O Bug squashed. So, if you have any suggestions on how specific items could be handled, or have a general comment, have at it! I'm in feedback mode on this now! Try and break it...
  10. FaceMelter

    Hotbar, almost...

    You have to use the CaptureItemIDPouch for the hotbar. It's only looking for things in that bag. The bag is not blessed.
  11. FaceMelter

    Hotbar, almost...

    So, with some help from many of you guys, I've almost got a completely working hotbar for the classic client. The only thing that's not working is the Max Item limit. It's possible to crash if you have more than 10 items in the bag. I'd like you all to test this out and tell me what you think...
  12. FaceMelter

    Fun with Layers

    Is there a location where I can find a list of these? My MSVS trial ended :( I've got VS Code installed, but Goto Definition isn't working.
  13. FaceMelter

    Fun with Layers

    I'm getting a little better!
  14. FaceMelter

    Fun with Layers

    Welp, I guess typing out the question I figured out the answer! It was to check the other Layers first! It's working great. Here's what I did. if (mUseItem is BaseArmor) { var Layer = mUseItem.Layer; Item RemoveItem = from.FindItemOnLayer(Layer)...
  15. FaceMelter

    Fun with Layers

    I've been working on a little snippet of code that equips and un-equips items by checking the layer they are on. if (mUseItem is BaseArmor) { var Layer = mUseItem.Layer; Item RemoveItem = from.FindItemOnLayer(Layer); mPouch.DropItem(RemoveItem)...
  16. FaceMelter

    For Each loops

    Great! Got it figured out. No more crashing, got an Unused Item ID sitting in the blanks when I load it. Now, the fun part. Defining what to do with each item type! Thanks for the help you guys! Here's what it looks like now: int[] images = new int[ 10 ]; for( int a = 0; a < 10; a++)...
  17. FaceMelter

    For Each loops

    THIS!!!!! I finally got it to work like this! Thank you for posting this Voxpire! Saw your edit, and I am already doing something similar. It's working like a charm! Except... One follow up question, how would I go about adding a null check to the values that end up empty, like a default...
  18. FaceMelter

    For Each loops

    Great to hear. I'll be here when you have time.
  19. FaceMelter

    For Each loops

    Thanks for the help. I also tried .Count as well. I'm not sure if I need to add a using statement for those functions to be called or not. If I do, I have no idea what one to call.
  20. FaceMelter

    For Each loops

    I get a "Does not contain a definition for .Length" Error. I've been trying to get .Length to work on the array i've set up too. But it's just not working. ---------------------------------------------------------------------------- JustUO - [http://www.playuo.org] Version 2.0 Publish 4 Core...

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