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  1. Juzzver

    need help making custom artifacts have rare mod.

    add the missing bracket
  2. Juzzver

    need help making custom artifacts have rare mod.

    double chance = Utility.RandomDouble(); if (chance < 0.5) // 50% chance for drop { switch (Utility.Random(6)) { case 0: Attributes.LowerManaCost = Utility.RandomMinMax(1, 10); break; case 1: Attributes.LowerRegCost =...
  3. Juzzver

    Killing doom boss doesn't give you point for artifacts

    I tested it and it works successfully. make sure you save the changes and restart the server. Just make sure that you have disabled the check(it is default in servuo) for the region in DemonKnight.cs Method HandleKill: if ( pm == null || bc == null || bc.NoKillAwards/*||...
  4. Juzzver

    Disable hue retaining

    Yes, certainly. Almost any property can be overridden/changed this way. Resource = CraftResource.Verite;
  5. Juzzver

    XmlMinionstrike constructable, cant figure this out

    you can see constructor signature and: XmlAttach.AttachTo(this, new XmlMinionStrike("PolarBear",25,1,0));
  6. Juzzver

    Disable hue retaining

    if you want that only for some items, use Hue property with timer in Constructor: [Constructable] public Longsword() : base(0xF61) { this.Weight = 7.0; if (this.GetType() == typeof(Longsword))...
  7. Juzzver

    need help making custom artifacts have rare mod.

    if (Utility.RandomDouble() > 0.1) // 10% chance { // your bonuses here }
  8. Juzzver

    Forged Metal Artifact tool giving error...

    you need add NextEnhanceSuccess property for PlayerMobile class you can get it from here: https://github.com/ServUO/ServUO/blob/83ffafa7b4331de0b91251d1ccfa966b8e7cbf81/Scripts/Mobiles/PlayerMobile.cs#L215
  9. Juzzver

    "minor" crafting problem..

    I think you have a problem with SubRes. Check this lines in your file: // Set the overridable material SetSubRes(typeof(IronIngot), 1044022); // Add every material you want the player to be able to choose from // This will override the overridable...
  10. Juzzver

    Checking for Skill Cap and preventing use of Mythic Token.

    because you not checking sum of addition You can post Mythic Token script? You should check the sum of your skills + taking into account the selected at the time of clicking on the Confirm button. case _ContinueButtonId: int sumOfSelectedSkills =...
  11. Juzzver

    Too much data pending. disconnecting...

    Maybe It is disconnect go on Netstate and if these players sit on 1 IP address, then all of them disconnect from the server. I don't have a opportunity to check it at the moment, but this is the first version that comes to mind. anyway, you need to fix everything that is connected with...
  12. Juzzver

    Checking for Skill Cap and preventing use of Mythic Token.

    if (_Mobile.SkillsTotal >= _Mobile.SkillsCap) return false; also I think you should add to check the possibility of result how much will SkillsTotal + "MythicTokenBonus" >= SkillsCup
  13. Juzzver

    Too much data pending. disconnecting...

    if opened container have too much items - this also leads to a similar problem. But why is it so happened that in this case both players on different distance disconnected - is unclear. Increasing the cap does not solve the problem. Because of the large number of items in the game-players will...
  14. Juzzver

    Custom Ore Crashing Server

    post your Mining.cs file.
  15. Juzzver

    Too much data pending. disconnecting...

    too much items in player area. perhaps someone used bugged macros are dropped on the floor, or a lot of non-static buildings in some place, or someone deliberately threw objects at the area. It is enough to clean the area or wait for server cleanup
  16. Juzzver

    Adding attacks to pets via deed.

    Change public override void BreathStart( Mobile target ) to: public override void BreathStart( IDamageable target )
  17. Juzzver

    Help with script [deed not Deleting after use]

    after this: ((BaseWeapon)item).Attributes.RegenHits = 1; from.SendMessage( "You magically add regen hits to your item...." ); this: ((BaseArmor)item).Attributes.RegenHits = 1; from.SendMessage( "You magically add regen hits to your item...." ); and this: ((BaseJewel)item).Attributes.RegenHits =...
  18. Juzzver

    Help with script [deed not Deleting after use]

    add removing scroll in those places where the triggered condition to the imposition of bonus body's regeneration m_Deed.Delete();
  19. Juzzver

    Faction ONLY Teleport-er! Possible?

    Copy code of teleporter and find method: CanTeleport and add next: else if (Faction.Find(m) == null) { m.SendMessage("Only faction members can entrer in this dungoen"); return false; }
  20. Juzzver

    Change XmlData or XmlValue to aceppt 0.1 besides 1 value?

    you need change variable type from int to double.

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