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  1. Juzzver

    Selling random types of items.

    You need to remove abstract keyword from your class. Change public abstract class BagOfRandomPowerScroll : Bag to public class BagOfRandomPowerScroll : Bag
  2. Juzzver

    UO Architect

    A somewhat expanded version that I have seen: https://raw.githubusercontent.com/Delphi79/UO-Architect-Toolbox-2/master/toolbox.xml https://www.servuo.com/attachments/uoarchitectadditionalitems-rar.872/
  3. Juzzver

    Factions Moongate

    You can set difinition for your moongates. For example: [CommandProperty(AccessLevel.GameMaster)] public string FactionDef { get { return "Minax"; } } // don't forget add this value to serialize/deserialize methods if will need add "set" value too. and now you can compare this value with...
  4. Juzzver

    Help setting up AOS server with old client combo

    For AOS features you can use latest RunUO build. runuo/runuo In CurrentExpanshion.cs just set Core.AOS to disable other features. Download Nerun's Distro package to set spawns accurate AOS era: Nerun's Distro v5.0.6 if you will have errors with neruns after installing where missing some...
  5. Juzzver

    Trying to work a script while working, totally stuck.

    There don't have any properties with MaxResistance, only methods to calculate them. You can add new properties to your PlayerMobile class, e.g.: public int FireResistBonus { get; set; } + don't forget add this property to serialize/deserialize methods to save your value. after it you can find...
  6. Juzzver

    Draw Gamps for UO to order

    It all depends on what exactly you want to get?
  7. Juzzver

    How do I remove the rez robe?

    PlayerMobile.cs Resurrect() method, need to remove next lines: Item deathRobe = new DeathRobe(); if (!EquipItem(deathRobe)) { deathRobe.Delete(); }
  8. Juzzver

    Reduce Magery Spells cast time

    By default all delays of magery spells are based on circles. But you can just override GetCastDelay() method in any spell to set your custom time and conditions. For example we want add delay conditions to GreaterHealSpell: public override TimeSpan GetCastDelay() {...
  9. Juzzver

    Question regarding CPU usage of ServUO and RunUO

    try check it: https://github.com/ServUO/ServUO/blob/master/Scripts/Commands/Profiling.cs https://github.com/ServUO/ServUO/tree/master/Server/Diagnostics
  10. Juzzver

    Send a Gump to a dead player ??

    Need just check your quest script or base quest scripts on "Alive" conditions and for example just dissable it.
  11. Juzzver

    FS-PvP Point System

    Wipe characters can be only from problems in serialize/deserialize methods. Other issue need to see.
  12. Juzzver

    FS-PvP Point System

    You need to make sure that you have correctly added and changed the versions in Serialization and Deserialization for PlayerMobile.cs
  13. Juzzver

    RUNUO.COM

    Do not take my words to heart, I spoke about it in General and did not mean to offend anyone, and did not talk about individuals. ServUO takes its proper place anyway, giving players the opportunity to enjoy the capabilities of modern OSI, and that's a good thing. Let's see what RunUO can offer...
  14. Juzzver

    Speech timer help needed

    add variable for delay: public static TimeSpan TrickDelay { get { return TimeSpan.FromSeconds(10); } } and change your Speech method to: public override void OnSpeech(SpeechEventArgs e) { Mobile from = e.Mobile; bool isMatch =...
  15. Juzzver

    a Timer is giving me Grief

    you forgot start timer. m_timer.Start();
  16. Juzzver

    RUNUO.COM

    I totally agree with you, ServUO provides a good starting point because there is a powerful set of OSI systems. But at the same time, the redundancy of these systems with not very high-quality code organization creates an additional load on the server, which, if online is good, will lead to...
  17. Juzzver

    RUNUO.COM

    Unfortunately, this is not possible. ServUO is written mostly by Amateurs and has a number of serious problems that will take a long time to fix. RunUO code has always been stable and smooth, and I really hope that they will continue to work in the same direction. There is a high probability...
  18. Juzzver

    NPC purchase budget

    BaseVendor.cs public virtual void Restock() // here just add condition for check vendor gold amount. If it <= 0 update base gold amount. public virtual bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list) // here you can replenish funds from sales. // goldAmount += totalCost; public...
  19. Juzzver

    NPC purchase budget

    You can just add gold_amount variable with 2-5k gold to vendor class, and in Sell method just add value to this variable, to Buy method just consume it. And on Restock/Refresh method just add update your gold amount if you want.

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