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  1. Voxpire

    I'm asking you a question because I'm curious about the tree collection once again.

    If they are for Lumberjacking, you must add them to the master list.
  2. Voxpire

    I have a question about the color of the EffectID.

    You must add EffectHue yourself. Copy EffectID and rename it.
  3. Voxpire

    I have a question about the color of the EffectID.

    https://github.com/ServUO/ServUO/blob/pub57/Scripts/Items/Equipment/Weapons/BaseRanged.cs#L221 There is another overload method for MovingEffect that takes two more arguments; hue and render. You can add an EffectHue property to match EffectID and then use it...
  4. Voxpire

    how to change container max item

    https://github.com/ServUO/ServUO/blob/pub57/Server/Items/Container.cs#L140 Via [props or some code in character creation if you want it to apply to all new characters.
  5. Voxpire

    HouseFoundation.cs question

    Yes, it is using the arbitrary measurement of the width or height to determine how many floors it should support. It makes an assumption that all multis that are at least 14 tiles wide or long should support the full 4 floors. The client is hard-coded in a similar way, in that it knows how many...
  6. Voxpire

    I was wondering if there was a way to use another region's language.

    Unfortunately it does not seem possible; the MobileStatus packet only encodes using ASCII.
  7. Voxpire

    ServUO 57 and ServUO 58. Major Changes Questions

    The plan for P58 is to restore most of the API that was originally removed when the expansion checks were gutted out. The expansion checking and related features will be re-implemented so that P58 is capable of emulating all expansions again, rather than just the latest. This also aims to...
  8. Voxpire

    Players dying while polymorph issue

    The Corpse.cs mod is probably overkill. You can invoke PolymorphSpell.EndPolymorph(from); from pretty much anywhere.
  9. Voxpire

    Players dying while polymorph issue

    A modification to PlayerMobile to override or change the way the OnBeforeDeath method works; have it undo the polymorph before the method returns.
  10. Voxpire

    Teleporting Boats

    Check out how the Serpent Pillar handles teleporting entire boats. A boat moving one tile is the same as a boat moving 100 tiles in one step, a map change on top of that should be trivial.
  11. Voxpire

    core error

    There have been multiple posts already about that error... it can be ignored.
  12. Voxpire

    core error

    That's what I suspected, the solution hasn't changed ;) https://www.servuo.com/threads/core-error.15932/#post-93823 (I wish github wouldn't add the '.' in the zip download file name...)
  13. Voxpire

    core error

    You're making it fairly difficult to help you by not providing more detailed information. Again, what is the full path to your shard's root folder? Ex. P:/ServUO/ServUO.exe The root folder would be P:/ServUO/
  14. Voxpire

    core error

    That isn't the path to the shard's root folder... and it's not a full path. Include the drive letter.
  15. Voxpire

    core error

    What is the full path to your shard's root folder?
  16. Voxpire

    core error

    The only other reason this usually happens is if the LICENSE file is missing from the VitaNex folder.
  17. Voxpire

    core error

  18. Voxpire

    Help with Discord Bot

    You can modify the module in such a way that you add more webhook settings. Each individual channel needs its own webhook set up. Just as the module is able to switch between the debug and live webhooks, you can also have it switch channels in a similar manner if you add specific code to handle...
  19. Voxpire

    Discord Bots

    https://www.servuo.com/archive/discord-webhooks.787/
  20. Voxpire

    Using an explode effect on mobile death, no effect is happening

    Do it before base.OnDeath(c) because that deletes the current mobile and would set Map to null. The alternative is OnBeforeDeath.

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