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  1. a way to block light of UOS?

    there is a way to block the light function of uo steam? so players need to use nightsight spell or pot
  2. spawn a locked door

    yes, I've tryied the Milva's link and it works exactly how I needed. But i appreciate very very much your explanation because you teached me that i can change spawner property with another spawner. I am an apprentice and i've learnt something new :D Thank you
  3. XmlQuestNPC-A Beginner's Advanced Guide

    It's a perfect guide, the NPC works well, but when i take the quest it's not marked on quest log and i have no quest progression killing quest mobs. Any idea on what it depend from?
  4. command to add a wall

    I've found [adddoor and i was looking for a command to generate static or damageable walls. Anyone has got it? Thanks
  5. spawn a locked door

    thank you. I will try it.
  6. spawn a locked door

    hello, I've placed 2 spawner one with: Key/keyvalue/1 and the other spawner with: MetalDoor,northcw/locked/true/keyvalue/1 My questions are: 1) is possible to hava a deay for door relock after ha been opened? 2) there is a way to delate the key after some tiime? (maybe reating a new key item...
  7. Magic Reflection does not work

    I am very interested. Can you explain the mods I have to do to files for using it? Errors: + Spells/Mysticism/SpellDefinitions/PurgeMagicSpell.cs: CS0117: Line 93: 'MagicReflectSpell' does not contain a definition for 'EndReflect' CS0117: Line 172: 'MagicReflectSpell' does not contain...
  8. cast restriction with metal armor

    Someone knows how to put a cast restriction untill the 2 circle (of the mage spells) to metal armor?
  9. How to correctly change spells?

    WELL! Finally after 2 days I've found the issue :D over the line public HarmSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) I had to definite the m_table "private static readonly Hashtable m_Table = new Hashtable();" and call the space "using...
  10. adding properties to material

    or maybe should i add something in base armor and base weapon?
  11. adding properties to material

    Hello, i am triyng to adding some prooperties to material when i craft armor or weapon, but inew properties doesn't work. Someone knows what is the issue? Thanks Version AOS; my resourceinfo.cs:: using System; using System.Collections; namespace Server.Items { public enum...
  12. Skill Trainer Books

    I love it. Have you also got something that does same things with gold or resource?
  13. How to correctly change spells?

    I am triyng to change some mage spell with other, but i get this error Errors: + Spells/Third/Telekinesis.cs: CS0103: Line 47: The name 'm_Table' does not exist in the current context CS0103: Line 54: The name 'm_Table' does not exist in the current context CS0103: Line 62: The...
  14. issue with armor and dex

    thank you, i have found the code and edited it. for the material propriety i've done some tries and i've see that it doesn't take the propriety that i've added. for example here gold armor takes correctly fire and luck, but not armor rege hit. Maybe missed to code armor rege hit somewhere else...
  15. issue with armor and dex

    well... it doesn't appen to alll character... only the one with 100 respell... ouch. thank you i was going mad now i have only to understand why i can't get the material bonus form resourceinfo when i craft them. If someone knows it I've done a lot of progress this sunday :D Thank you again
  16. issue with armor and dex

    thank you very much! And have you got any idea for the locked resistance?
  17. issue with armor and dex

    sry is not armor that doesn't change is the physical resistance that on my melee is stucked on 40 as the other resistence. And the dex doesn't change when i equip them. I've changed gold and stat cap on character gen, the resourceinfo props and i've changed singular values of all armor like this...
  18. issue with armor and dex

    AOS and i've the same problem with shield. no armor gain and no dex malus.
  19. issue with armor and dex

    thank you. I don't notice anything strange in my basearmor
  20. Someone can help me with customization?

    thank you. can you explain me how and where put the code?

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