Search results

  1. Dargarath

    UO used to be the Wild West. Why not embrace it fully?

    So, I checked my sources and I can't find any unbroken downloads for rail tiles.....happen to know of any?
  2. Dargarath

    UO used to be the Wild West. Why not embrace it fully?

    I know. :) I actually got kind of excited thinking about it. Imagine riding a horse next to a train barreling through the desert, you get to a point on one of the cars where you can board the train, leaving your horse behind. Now you're ready to rob! :) You can even have the trains run through...
  3. Dargarath

    UltimaLive Lumber Harvesting

    Thanks Praxiiz, yeah I was thinking along those same lines. Using the delete static command is already in UltimaLive it should be easy to put a call in to the public variable for "delstatic". I haven't tried it yet but I'll post an update once I do.
  4. Dargarath

    UO used to be the Wild West. Why not embrace it fully?

    Thanks for the input and the encouragement. I started building a test map, so far it's looking awesome! I figure I need to address the firearm issue, I can leave armor in place but design the firearm to make it almost useless..... Oh and the railroad. That one is going to be tricky....
  5. Dargarath

    Geeked about the Wild West idea!

    Geeked about the Wild West idea!
  6. Dargarath

    UO used to be the Wild West. Why not embrace it fully?

    Horses. Blacksmiths. Rustic buildings and campfires. Ranging across the land looking for adventure. Sound familiar? Ultima Online already contains most of the resources involved in making a Wild West themed shard. Slight tweaks and some crafty scripting could bring the west to Sosaria. Imagine...
  7. Dargarath

    UltimaLive Lumber Harvesting

    Ok, so I have been looking at the scripts for UL Lumber, specifically LumberHarvest.cs. I've found the portion where the call is made to update the harvest phase of the static, my thought is to use the state of the static to identify the static for removal, or should I look to see about just...
  8. Dargarath

    UltimaLive Lumber Harvesting

    If you need any help with ideas or a sounding board or even when the time comes play testing, let me know. I have a lot of really good ideas but lack the programming skills to see them to fruition. I try, I spent the last 5 years trying to turn various other games into UO variants for fun, I...
  9. Dargarath

    Player Driven Town Development

    Thats a good idea. Maybe instead of camping, you could have a timer on the town placeable that expires if nothing is built within a certain time.
  10. Dargarath

    Player Driven Town Development

    Thank you for the well wishes. I did have a series of prebuilt homes in the main city that would be for sale. Bigger and better than you could place with the HP Tool and kind of a reward for early settlers. :) They would be available as well as player placed houses. My goal was to really give...
  11. Dargarath

    UltimaLive Lumber Harvesting

    Problem Solved. I removed the UltimaLive Lumber Overhaul from my server, booted it up and then saved. I then REINSTALLED it and it worked fine. I posted here hoping to bypass a trial and error session, but sometimes thats unavoidable. Besides, its good to get your blood pressure up now and then. :)
  12. Dargarath

    Knives' Town Houses

    Dargarath submitted a new resource: Knives' Town Houses - Make ANYTHING a player house. I DID NOT WRITE THIS SCRIPT. IT WAS WRITTEN BY KNIVES. Read more about this resource...
  13. Dargarath

    Knives' Town Houses 2.1

    I finally FOUND a copy. Installation README included. Enjoy! THIS SCRIPT WAS WRITTEN BY KNIVES.
  14. Dargarath

    UltimaLive Lumber Harvesting

    So I implemented the system on a custom map. It worked beautifully until I had a server error and had to revert to a back-up, now the system only works intermitently or not at all, depending on the tree location. Is there something I need to do when I use a server back-up to make this system...
  15. Dargarath

    Player Driven Town Development

    I know when Richard Garriott was planning UO, the development team came up with a completely interdependent ecosystem, predators hunted prey, prey required forage, and what happened was the players decimated the ecosystem. :) So they changed it to the current format. I think they could have...
  16. Dargarath

    Player Driven Town Development

    Alright, I'll see about giving it a go. I'll make a cursory build, work through the errors and then let you take a look at it to see if I can make improvements. It might be a little while though, :) Like a blind man running down an alley.....
  17. Dargarath

    Player Driven Town Development

    I agree, but the component I wanted from Knives Townhouses was the ability to parcel out land. I'm mediocre as a scripter, if anyone knows of another script that allows you to parcel out land for sale let me know, I can see about adapting it.
  18. Dargarath

    Player Driven Town Development

    I like that idea, it makes it more difficult than just clicking a button and placing, plus it sets up the framework for variably sized bridges. I want this shard to be about players working together to build an economy and carve out a civilization together from the wilderness, against the...
  19. Dargarath

    Player Driven Town Development

    Yes, I have made incredible headway just here recently. I went from ZERO knowledge of shard development to having a fully custom, multi-map world, linked together seamlessly by teleporter. I am still trying to figure out how to get the lumber and tunneling to work, but a little bit at a time. I...
  20. Dargarath

    Player Driven Town Development

    Fantastic, and by the way Praxiiz, just from what I've seen of the shard emulator community, we all owe you a great debt of gratitude for your hard work and dedication. Thank you, very much. I'll get on it and see what I can do to contribute.

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back