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  1. PigPen

    Chasing my Tail on this one

    Interesting . . and helped shine a light on how to define. I needed to change private AddonComponent pb; to private AddonComponent m_pb; to get it to compile which it did with no errors. However when I added it in game and tried testing is the Test Shard crashed. Here is the Crash Log...
  2. PigPen

    Chasing my Tail on this one

    Okay . . here is another example of my errors. With this it seems to be getting into the StonePlanterBoxAddon portion of the script but it is not recognizing my defining of 'pb' which represents the AddonComponent part I want the Gump Button to change. Errors: +...
  3. PigPen

    Chasing my Tail on this one

    Thanks for the quick reply. I don't think so (but I could be wrong). I looked hard at those and could not find anything else top point to that made sense.
  4. PigPen

    Chasing my Tail on this one

    Sorry folks . . I have been working on this for over a week but now I am stumped. It's hopefully a nice idea and gold sink if I can get it working. I'm trying to make an Addon that is a small Planter Box. When a player DBL clicks on it they get a Gump. The Gump lets them select a Plant type to...
  5. PigPen

    I hit the wall in CraftItem.cs

    Thank you again PyrO. Your help here is really giving me hope. Here is what testing revealed. This code: if (item is BaseWeapon && typeRes != null) { BaseWeapon bw = (BaseWeapon)item; if ((tool is RunicTrad)...
  6. PigPen

    I hit the wall in CraftItem.cs

    Thank you PyrO for you prompt and detailed help. The suggested code compiles with no errors so I have hope I am on the right path. When testing I discovered that nothing is showing up as Engraved Text (Clicking on the item or using Props on it). I have tried a number of edits but with the...
  7. PigPen

    I hit the wall in CraftItem.cs

    I am no scripting genius but I do try hard before troubling people here. Well . . after three days of trying endless variations on this . . I'm coming to the community for help. I am currently using RunUO Version 2.1 Build 4511.11456 running on .NET Framework Version 4.0.30319 I have been...
  8. PigPen

    Xantos Shrink System

    That is interesting and potentially the problem. Thank you for new lead. I will try running some tests on it.
  9. PigPen

    Changing labels/buttons in a gump

    Sorry . . did not realize there were 12 locations. In that case I would try to use Character (or even Account) Tags instead of Invisible Markers in the character's backpack. Actually you may prefer an Account Tag so they would not have to repeat this with each character they create. You could...
  10. PigPen

    Changing labels/buttons in a gump

    Have not had time to look close at this but here are two ideas that may help. 1) have six Tags applied to the new characters. When they find a location a Tag gets removed. Then have the Book Gump present the Check Box you want when they open the gump depending on the corresponding Tags the...
  11. PigPen

    Today MS Windows Makes Me Crazy

    Many thanks . . that worked like a charm *bows* Thank you . . I needed that smile this morning *grins*
  12. PigPen

    Today MS Windows Makes Me Crazy

    Not sure if anyone can help but I sure need it. I have been running a shard for over five years and have used my personal PC for a Test Server to work on scripts. Two days ago (after some MS updates) my Test Server will not load. When I DBL click on 'RunUO-64bit.exe' all I get is an Error...
  13. PigPen

    Xantos Shrink System

    ******************** Very interesting. Now you were not losing pets from the stables right? Just only the shrunken ones? ******************** No . . now we are not losing any shrunken ones . . but . . we had to close the stables so no player can use the Stable system. When you try to use the...
  14. PigPen

    Xantos Shrink System

    Just for some general information . . I ran into this problem a couple years ago and after numerous posts and attempts no one on RunUO was able to solve it. We were losing shruken pets as well as Stabled pets. I changed the scripts to force 100% Loyalty when shrunk or stabled but this did not...

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