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  1. New shards?

    Glad to see someone still working on custom stuff. Best of luck with the project, looks really amazing.
  2. Dungeon Description

    Umm, well I doubt I would like to see the same gump every time I'm about to enter a dungeon .. you have to come up with your own idea as to how you want to present the dungeon. Whether there's an npc at the dungeon entrance , or at tavern. Or some sign or something the player has to interact...
  3. New shards?

    Umm, Well I'm developing my own shard .. and I just look at systems such as combat and so forth and make them more player involving. Even crafting. I want to like have a world where two items are not the same. For instance, take a sword. They all weigh the same. They all have the same Max and...
  4. Dungeon Description

    It has to be player's choice whether they want to see the description or not. So, I would rather see it as a gump but after I had double clicked something or clicked on something. Just my opinion tho.
  5. New shards?

    Not many custom shards out there though. The trend seems to be, just to pick some certain OSI era and add few custom scripts on top. Anyone knows some custom shards in development though? I mean really custom , not just like a new map or level system added. Custom as in re-written how things...
  6. Rehashing an old code

    Yes because it crashes due to having public static void Initialize( CommandEventArgs e ) but it should have been just Initialize() {... public class RulesCommand { public static void Initialize( CommandEventArgs e ) { CommandSystem.Register( "Rules"...
  7. Rehashing an old code

    Yes because you change that to this CommandSystem.Prefix Or Server.CommandSystem.Prefix On my last reply check the two lines i colored red. The bottom one is how your line should look like.
  8. Rehashing an old code

    Check the error message, Line 48: e.Mobile.SendGump( new NoticeGump( 1060637, 0xFFFFFF, String.Format( content, Server.Commands.CommandPrefix ), 0xFFFFFF, 640, 480, null, null ) ); instead of Server.Commands.CommandPrefix you will have CommandSystem.Prefix So...
  9. Rehashing an old code

    Umm Change Server.Commands.CommandPrefix to CommandSystem.Prefix
  10. Rehashing an old code

    Yeah cause the top line : public static void RulesCommand_OnCommand( AccessLevel.Player) Supposed to look like public static void RulesCommand_OnCommand(CommandEventArgs e)
  11. New shards?

    Just wondering if there are new shards in development ? Or I'm the only one working on a new shard?

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