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  1. How to create a new backpack for the player and replace it with the old backpack after the end of th

    I'm not confused about the mobile class, I'm confused about where the player's items are stored, because they're not in one place, and I ignored the layer relationship at first. Now I have solved this problem. //BackPack Items Recordset if (m_Owner.Backpack != null)...
  2. How to create a new backpack for the player and replace it with the old backpack after the end of th

    I got a script that is correct for 2 places where items needs to be stored. PlayerMobile.backpack.items and PlayerMobile.items
  3. How to create a new backpack for the player and replace it with the old backpack after the end of th

    public static Dictionary<Mobile, List<Item>> m = new Dictionary<Mobile, List<Item>>(); private static void PowerGump11_OnCommand(CommandEventArgs e) { if (!m.ContainsKey(e.Mobile)) m.Add(e.Mobile, e.Mobile.Items); Container pack = new...
  4. I encountered difficulties in making a PVP script.

    I made a new mobile and set NetState.Mobile to this.. But when you move, game will be offline automatically. Can you tell me where to find it in the forum?
  5. I encountered difficulties in making a PVP script.

    I'm developing a PVP script that wants each player to duel in a fair situation. I don't want to be out of balance because of equipment and other factors. So I need to make a new Mobile for each player to replace Themselves. Wait until the end of the event to replace myself. What's the best way...
  6. I want to know what is the mechanism of item class save in servuo.

    I use item as control to save the task map.
  7. I want to know what is the mechanism of item class save in servuo.

    thx My confusion is that I am developing a PUBG task, using static(item) to make a map, I was looking for ways to store it so that the server could reboot without making a mistake.
  8. I want to know what is the mechanism of item class save in servuo.

    I have debugged it with VS. The location of the storage is in the SaveItems function of StandardSaveStrategy.cs.
  9. I want to know what is the mechanism of item class save in servuo.

    I want to know what is the mechanism of item class save in servuo. I opened item class and found that it inherited ISerializable interface class. He has [void Serialize (GenericWriter writer);] this function. But this does not seem to have much to do with serialization. I found the class of...
  10. Help, I need to make a fight timer, active and passive battle will start time.

    I think the players fighting countdown status, try to use the Mobile.cs (m_CombatTimer and m_ExpireCombatant), the result is just the countdown to active attack, I need a timer, to judge whether the player in combat. Please tell me what to do.thanks
  11. Hello everyone

    I love UO, it is my 2nd world

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