I also ran a test. I used just the two mountain caves by themselves to see if by itself. Other is set to 0. This is mountain cave with statics. The height is 40 but the jagged parks are all different sizes. (not sure why) For some reason when i raise the altitude of the mountains surround the...
@golfin In the common.xml i see "Mountain Cave" has AltIDMod="40"/> does this mean it add +40 Z to any height its above? i tried the "mountain cave without static that has the alt at 120 but they came out the same. What do i edit so these flow with the rest of the mountain? would that mess up...
Hey all, Ive tried several different things to try and remedy this and have talked about it before trying different things on the map makers discord but just wanted to see if anyone knew a work around on the forums, Whenever i make a mountain cave (doesn't matter what type of mountain cave color...
absolutely! i think i have most of your stuff bookmarked because I was gonna give it a hot but just haven't had the time yet. Ill gladly take any updated info as it seems hard to obtain these days!
these are all seriously impressive! i want to jump into blender now that we have some tools and see what i can come up with for the community! keep up the good work my friend!
hey all, when designing maps do i have to change mapx0 at all when packing up the UOP for the server? do i just make a copy of Map0 and label it Map0x and pack it up? what is that file for?
Hey there, Sorry for the unclear post! Im using UOFiddler UOPixel edition currently but have tried two others with the same issue. i tried the uop format and i have also extracted the muls but no luck seemingly. the client im using is 7.0.103 i think? but the client im trying to compare may be...
Hey all, i was wondering if anyone was having issues with the compare art, gump, etc tabs in UO Fiddler. For some reason the only one i can get to work in the Hues compare. any tips would be great. Also, is there an art discord i could join?
hey all,
Im looking for a few answers. Just started messing with UO again.
Question 1: What program is most used to create new map terrains?
Question 2. Can we still do this with the most current client? (ive seen conflicting reports)
Question 3: which version of CentrED is the most current...
So im guessing this hasnt been solved.. i wanted to make some maps! hahaha. What version are yall using for custom maps 7.0.20? how do i get a hold of that?
yeah it could have been that.. i think i remember (this was years ago now) that it wasn't the MUL files that were locked but it was something client side that was hindering our ability to add new animations to the game. I guess thats what im asking here... If anyone cracked the code and unlocked...
Yeah I know all about the adding of animations. I just remember at one point EA got rid of empty slots within the .MUL files so we had to overwrite existing animations only.. I know some were working on fixing that limitation like we used to have back in the day but I wasn’t sure if anyone had..
hey all, been awhile! i was wondering if anyone figured out how to expand the animation files in UO yet so we can add new rides, anims etc to the newer clients? that was always a frustration for me as an artist.. ad to go with old clients for the unlocked files but the adding of all the new/good...