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  1. Apocalypse

    UOL 1.5 Mountain Cave issue

    I also ran a test. I used just the two mountain caves by themselves to see if by itself. Other is set to 0. This is mountain cave with statics. The height is 40 but the jagged parks are all different sizes. (not sure why) For some reason when i raise the altitude of the mountains surround the...
  2. Apocalypse

    UOL 1.5 Mountain Cave issue

    i just tried it and it is doing the same thing. weird..
  3. Apocalypse

    UOL 1.5 Mountain Cave issue

    @golfin In the common.xml i see "Mountain Cave" has AltIDMod="40"/> does this mean it add +40 Z to any height its above? i tried the "mountain cave without static that has the alt at 120 but they came out the same. What do i edit so these flow with the rest of the mountain? would that mess up...
  4. Apocalypse

    UOL 1.5 Mountain Cave issue

    Hey all, Ive tried several different things to try and remedy this and have talked about it before trying different things on the map makers discord but just wanted to see if anyone knew a work around on the forums, Whenever i make a mountain cave (doesn't matter what type of mountain cave color...
  5. Apocalypse

    CentrED+ Upload

    yeah im getting an error when I try to use this unfortunately..
  6. Apocalypse

    Rendered sprites

    absolutely! i think i have most of your stuff bookmarked because I was gonna give it a hot but just haven't had the time yet. Ill gladly take any updated info as it seems hard to obtain these days!
  7. Apocalypse

    Rendered sprites

    these are all seriously impressive! i want to jump into blender now that we have some tools and see what i can come up with for the community! keep up the good work my friend!
  8. Apocalypse

    Map0 and Map0x

    hey all, when designing maps do i have to change mapx0 at all when packing up the UOP for the server? do i just make a copy of Map0 and label it Map0x and pack it up? what is that file for?
  9. Apocalypse

    UOFiddler: Compare Features

    Hey there, Sorry for the unclear post! Im using UOFiddler UOPixel edition currently but have tried two others with the same issue. i tried the uop format and i have also extracted the muls but no luck seemingly. the client im using is 7.0.103 i think? but the client im trying to compare may be...
  10. Apocalypse

    UOFiddler: Compare Features

    Hey all, i was wondering if anyone was having issues with the compare art, gump, etc tabs in UO Fiddler. For some reason the only one i can get to work in the Hues compare. any tips would be great. Also, is there an art discord i could join?
  11. Apocalypse

    New Mount/Mob?

    wait in ClassicUO you can just mount anything?
  12. Apocalypse

    UO Map Creator

    I think i googled it haha. The link is for sure broken
  13. Apocalypse

    Map Design questions

    hey all, Im looking for a few answers. Just started messing with UO again. Question 1: What program is most used to create new map terrains? Question 2. Can we still do this with the most current client? (ive seen conflicting reports) Question 3: which version of CentrED is the most current...
  14. Apocalypse

    Up to date info on how to modify / create custom maps?

    So im guessing this hasnt been solved.. i wanted to make some maps! hahaha. What version are yall using for custom maps 7.0.20? how do i get a hold of that?
  15. Apocalypse

    UO Map Creator

    Hey guys, how do i go about using this?
  16. Apocalypse

    Anyone crack the client code yet?

    yeah it could have been that.. i think i remember (this was years ago now) that it wasn't the MUL files that were locked but it was something client side that was hindering our ability to add new animations to the game. I guess thats what im asking here... If anyone cracked the code and unlocked...
  17. Apocalypse

    Anyone crack the client code yet?

    Yeah I know all about the adding of animations. I just remember at one point EA got rid of empty slots within the .MUL files so we had to overwrite existing animations only.. I know some were working on fixing that limitation like we used to have back in the day but I wasn’t sure if anyone had..
  18. Apocalypse

    Anyone crack the client code yet?

    hey all, been awhile! i was wondering if anyone figured out how to expand the animation files in UO yet so we can add new rides, anims etc to the newer clients? that was always a frustration for me as an artist.. ad to go with old clients for the unlocked files but the adding of all the new/good...
  19. Apocalypse

    OrBSydia - UO Official Shard

    @Khaybel heeeey! hes back! long time no see my friend!
  20. Apocalypse

    UOAnimMixer

    im confused by what you mean by "mix anims" what does this tool do exactly?

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