You would have to disable to world and guild tab and open on login in settings.cs. I think...
#region ON \ OFF
// ____ _ _ __ ____ ______ ______
// / __ \| \ | | \ \ / __ \| ____| ____|
//| | | | \| | \ \ | | | | |__ | |__
//| | | |...
We use boxerchat and its great.
asdf0523 I also noticed that if you close the window the only way to reopen it is to post a message. A small inconvenience but If I find another way I will let you know.
Thanks Denjiki. I tested your version out and the results are the same. The skill loss occurs in all of the called ranges. Also, this is in ResurrectGump.cs. I had it mislabeled in my post.
Hello I have a skill loss on death based on skill level but it is not working as intended. I would like for only one of these "if" events to happen and thought I could use the else command but apparently im doing something wrong. Currently a player looses skill points in all the called skill...
I am working on making crafting slayer weapons and while digging around I found Slayer Longbow that is crafted with a random slayer property. How am I able to pick a specific slayer instead of the random one?
[Constructable]
public SlayerLongbow()
{
this.Slayer2 =...
I found the fes command and it brings up an awesome gump that has everything I was looking for but after enabling the system via the gump eating the food still does not give the bonuses.
Hello I found some cool food effects I would like to add to my foods in foodeffects.cs but I have no idea how to go about it. Any help or a point in the right direction would be greatly appreciated.
foodeffects.cs
using System;
namespace CustomsFramework.Systems.FoodEffects
{
public...
I wanted it so players could not stealth while wearing any metal armor. I butchered the file some more and this works. I now get the "you can not hope..." message when I have ANY piece of bone or metal or dragon equipped. Like naked with bone gloves. I did change the 26 to 42 on the line...
Changing the values in the armor table does not change anything for me. I tried using the original file, adding the changes to the table, just in case I had fumbled up something in my past attempts at programming. No matter what value I put in the table, I only get the "You could not hope to...
Thanks again Tass. I wanted to add also, in case someone runs into this problem, that I had to also add proximity activated and spawn on trigger for this to work.
I want to make it so a player cannot stealth while wearing metal armor. I thought that I could just altered the armor table in stealth.cs but that has not worked. With a value of 100 for all the metal armor, and other various mutilations to the rest of the file, I have yet to find a way to...
Yes thats exactly what we are using. It was set up by another admin who is on hiatus. We had turned them off due to the multiples at one time problem and I had finally got around to attempting a fix. I have no idea how these are supposed to work, how a player can add a quest, or if that is a...
I think I fixed it. I was adding the notriggeroncarried to my questholder instead of in the spawner properties. I added an entry for each quest on the board and it seems to be working great. Thanks again for your help!
Thanks! I read the post and have tried the repeat timer and notriggeroncarried but they dont work correctly with my setup. All that I know how to edit is the questholder. The board is a container with an xmlspawner inside that spawns the questholders that are listed as available quests on...
Hello,
I have a player quest board set up and everything works great except that players are able to get multiple quests notes for the same quest. When they finish the quest they are rewarded for all of them at the same time. Is there a way to limit them to one at a time or will I need to use a...