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  1. Problem with Lokai Skills, Tree Harvesting, Building Construction

    Factions was replaced with VVV System, if I'm not mistaken. You can probably just remove the using statement for the old factions, and any expressions that are evaluating whether the lokai skills conflict with factions
  2. Advanced interior tool

    /*In the OnTarget method*/ else if (targeted is Item && CheckUse(m_Decorator, from)) { BaseHouse house = BaseHouse.FindHouseAt(from); Item item = (Item)targeted; bool isDecorableComponent =...
  3. Serialization.cs

    Just saying: if (ticks < now) { d = TimeSpan.MaxValue; } else { d = TimeSpan.MaxValue; } this is assigning the same value, not sure if it's supposed to be TimeSpan.MaxValue : TimeSpan.MinValue. public override DateTime ReadDeltaTime() { var ticks =...
  4. Serialization.cs

    Could an admin double-check this method? public override void WriteDeltaTime(DateTime value) { var ticks = value.Ticks; var now = DateTime.UtcNow.Ticks; TimeSpan d; try { d = new TimeSpan(ticks - now); }...
  5. All-In-One: Installer, Patcher, Launcher (IPL)

    Thanks Voxpire. I need to compile ClassicUO but it's not working in visual studio, not sure if that's been fixed or not. I did post a bunch of messages on their discord seeking assistance. ClassicUO does work with UltimaLive, however not the extension/module DeepMining, with that installed the...
  6. How to do words with numbers?

    Except without a cliloc reference the DefaultName returns only english The '1074592' reference is a cliloc number that the client has stored in the translation file, and confers a translation according to the client's language, you can edit the values at these numbers with UOFiddler in the...
  7. All-In-One: Installer, Patcher, Launcher (IPL)

    Does this work with Orion Launcher? With UOSteam there's no way to mitigate or prevent the assistants players have access to, server-side, so I won't allow usage of this launcher. With ClassicUO, I can't seem to get the github to compile in visual studio so I can't modify the source code, and...

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