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  1. Spawning a corpse through a script

    See I think that would proably work - but it would require me to create a corpse "script" for every single type of animal that I have using that function. Seems much more reasonable to just figure out how to hook in and use the corpse generation code that already exists, which automatically...
  2. Spawning a corpse through a script

    I've been toying around with the idea of making reptile/arachnid based pets which can heal themselves by "molting" their skin. Its easy enough to create the logic to cause them to heal themselves by "molting", but what I want to do is also make it create a corpse when they do it, renamed to...
  3. Publicmoongate.cs with valley of eodon location

    Fast response :O I was unfamilar with Tokuno/Termur. I see now that it does take you directly into Valley of Eodon - I was just confused because Broadsword labels it as a new facet, but if you use [get map on yourself you're still in Termur. I'm guessing thats temporary until the core files...
  4. Publicmoongate.cs with valley of eodon location

    Thanks. But how do you actually "access" the valley? This takes you to a sort of dirt circle where I assume something is supposed to be, but theres nothing. Or IS this in the valley?
  5. Clone Character On Logout

    Was playing around with this script, noticed it can in its current form be exploited in at least one way. 1) If the character is mounted on say a nightmare, and that nightmare has say perfect stats, you can log out the character so the clone spawns in, then use a bola on the clone. A...

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