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  1. AsYlum

    I have a CentrED+ question.

    I have no idea what you've edited but looking at this you are missing account info from xml? You haven't deleted it right?
  2. AsYlum

    I have a CentrED+ question.

    Please show the part of your config that is responsible for map definiton :) it should be something like this: <Map> <Map>map0LegacyMUL.uop</Map> <StaIdx>staidx0.mul</StaIdx> <Statics>statics0.mul</Statics> <Width>896</Width> <Height>512</Height> <Prefix>0</Prefix>...
  3. AsYlum

    I have a CentrED+ question.

    It works just fine.
  4. AsYlum

    Latest version with mul files

    .def files are nothing new and those are not assets holding files. After introducing stygian abyss in version 7.x.x UO started to use UOP format and after version 7.0.23 all relevant asset files were converted to UOP format. So your option is to unpack uop to get .mul files out of it. If you use...
  5. AsYlum

    Tutorial: ServUO on free tier AWS EC2 (Amazon Linux 2 AMI)

    It's up to you. I just don't know which exact version are you using. Choose branch that you use.
  6. AsYlum

    Tutorial: ServUO on free tier AWS EC2 (Amazon Linux 2 AMI)

    How about doing it as servuo says? GitHub - ServUO/ServUO at master ? :) And here is branch for pub57 GitHub - ServUO/ServUO: An Ultima Online server emulator written in C# .NET with slightly different readme using make.
  7. AsYlum

    Tutorial: ServUO on free tier AWS EC2 (Amazon Linux 2 AMI)

    .net framework 4.8 is windows only so it won't work on linux. You need to use mono.
  8. AsYlum

    Mount itemID

    That is hard coded placeholder graphic id value inside the client. If you use CUO client then there is fallback to tiledata -> AnimId so you can set any item graphic and on tiledata for that graphic you can point it to animal anim id. For original client you are bound to fixed list of ids. You...
  9. AsYlum

    UOFiddler 4.9.12 (for animation creators)

    erm... it's just a fork. It's available here GitHub - LCT-Studio/UOFiddler: UOFiddler based on Ultima SDK it's a tool to view and alter almost every UO 2D client file. Source code is released under the Beerware license. and it contains just that modification for animation editor control. So it's...
  10. AsYlum

    I have a question about blood dropping on the floor when attacked.

    In BaseWeapon there is method AddBlood(...) you can check where it's called and remove that line.
  11. AsYlum

    KR War horse Mount

    Yes that is UOFiddler but modified for Prapilk so he can make the part of animation edit window transparent. KR files were extracted in some other tool. I guess it may bee Pinco's EC Viewer or one of older utilities from Kons.
  12. AsYlum

    UOFiddler Issue

    If you are using older or different version then get latest from here: Releases · polserver/UOFiddler After unpacking it to a folder right click the plugins .dll files in plugins folder and go to Properties and unblock them. Because binaries are not signed windows tends to mark anything...
  13. AsYlum

    deleting gump icons

    In general it's not possible without modyfing client.exe on very low level. https://www.servuo.com/threads/remove-advanced-option-from-character-creation.15412/#post-91535 In some cases you can remove just the gump graphic and it will not allow to click the button so with that approach you can...
  14. AsYlum

    Paperdoll Border Graphic

    Which client version are you using? In general find the paperdoll image in Gumps tab and replace it then Save. It will produce new gumpart.mul + idx files in uofiddler's output directory (by default it's %appdata%\UOFiddler). Then you get the files and replace the ones in your client directory...
  15. AsYlum

    Magical animation

    Rain and snow are hardcoded in client. I don't think there is a graphic in art that makes snow or rain droplets. Your position of lightning on the bitmap decides where it shows. Compare both lightnings and see how it looks. You can also use land tiles as reference. You can setup something...
  16. AsYlum

    CentrED+ Install Tutorial

    in left sidebar there is splitter you can move and those items are defined in xml files so you have to put every tile of the "multi"to build an object :) Check TilesGroup and TilesEntry files to see how its done. If the tile ids are not avaialble in your client and are present as entries in...
  17. AsYlum

    Import graphics from the clipboard

    Alpha channel information is lost when you get image from clipboard. You can use `Utils.ConvertBmp(...);` which will replace black or white color in the bitmap. Handling clipboard is a complex problem as there may be mutliple formats there. So this should work for OnClick handler and black or...
  18. AsYlum

    UOFiddler 4.9.17 (for animation creators)

    What do you mean by virtual floor? You can always create an issue in our repo GitHub - polserver/UOFiddler: UOFiddler based on Ultima SDK it's a tool to view and alter almost every UO 2D client file. Source code is released under the Beerware license. and I'll try to fix it.
  19. AsYlum

    Create map for client 7.0.98.1 and uoserv

    You have to just convert the map from mul to uop. You can either use Release Version 2.2 · cbnolok/LegacyMULConverter-N or UOfiddler's plugin that is LegacyMulConverter as a plugin (UOP Packer). Releases · polserver/UOFiddler
  20. AsYlum

    Remove "ADVANCED" option from character creation.

    There is no script so I have no idea what you are asking :) If you remove button graphic from mul/uop it will not allow to click it. Problem will be if you can click the label too. I don't have client to check. That is the most primitive way to prevent using this option. It's not 100% reliable...

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