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  1. zerodowned

    How would one fix the use of $.

    @Voxpire is helping you but wanted to mention that it's super easy (but time consuming) to convert string interpolation $"<basefont size=5 color=#332b00>{signlabel}" would become String.Format("<basefont size=5 color=#332b00>{0}", signlabel) $"{fontStyle}{commonCommands.Name}" would become...
  2. zerodowned

    Hiw can i change spell cast radius?

    The post title and the body of your post are referring to two different things. Can you clarify what it is that you are wanting to change? Radius = area of effect ? Reduce length of a spell = delay in casting between spells? timers for effects?
  3. zerodowned

    Moving trap

    If it's functional, meaning it moves/retracts, then the command should work. Otherwise its a static part of the map. So you need to edit the map file and distribute your edited version for other ppl to see the change(s)
  4. zerodowned

    Weird console error:

    Pretty sure they're trying to press a button on a gump that doesn't have a coded response or one they aren't supposed to have access to
  5. zerodowned

    I want to know how to solve npc invincible status.

    Are you testing it as a player character or as a staff character?
  6. zerodowned

    Finding Item in World

    https://github.com/ServUO/ServUO/blob/493fde408ae48752bcd2bb899d2a2e42055b22c7/Scripts/Services/TimeOfLegends.cs#L26 public static bool FindItem(int x, int y, int z, Map map, Item test) { return FindItem(new Point3D(x, y, z), map, test); } public static...
  7. zerodowned

    Dark Forest

    - Blood of Heroes guild will be hosting a chicken battle this coming weekend -- See our discord for rules - If we reach 35 active players online by the end of July 2023, I will give each account 25 Dark Forest Bucks (DFB). -- DFB is our donation currency, typically $1/DFB -- Only rule is that...
  8. zerodowned

    Tips for New Server Owners

    Games that do well to gain and retain player interest have a lot of continual updates and changes and limited time things happening. DO NOT try to make your server perfect from day 1 so that nothing ever changes. Make small but frequent releases to suit this, and this tactic also helps with...
  9. zerodowned

    Weird Control Slot Bug

    It's my understanding that Pet Training would increase the follower/control slots required, not decrease them. Are you saying that the follower slots required for a pet are decreasing? Or is the max follower slots of a player increasing?
  10. zerodowned

    updating this script to run on runuo1.0

    private DateTime m_nextGrowth; [CommandProperty(AccessLevel.GameMaster)] public DateTime NextGrowth { get{ return m_nextGrowth; } set{ m_nextGrowth = value; } } private SecureLevel m_level...
  11. zerodowned

    updating this script to run on runuo1.0

    which item are you adding? there's a lot of them in the script you're sharing
  12. zerodowned

    Gear Bag

    This gives me an idea for something. Thank you for sharing
  13. zerodowned

    Runewords (Diablo 2 Style)

    Interesting system, like @Finaltwist i never played Diablo so not familiar with runewords and looked it up http://classic.battle.net/diablo2exp/items/runewords.shtml @Bittiez why add anything to the weight though? Im unclear why that's a way to make it drag and drop
  14. zerodowned

    Multiple Random Properties - How to check the 3rd property in loop?

    I'm thinking an easy way to go about it is to have a List intialized with all the weaponattributes, then copy that list and remove properties from the new list as it's added to the weapon. this way you don't need to constantly check if property 2 = 1, and if property 3 = 2 or 1
  15. zerodowned

    Clone

    Follow my steps here Create a copy of an existing map [ no custom files required ]
  16. zerodowned

    Portable Anvil, Forge and Soul Forge

    Nice work :)
  17. zerodowned

    Portable Anvil, Forge and Soul Forge

    those files and edits look very familiar :cool:
  18. zerodowned

    Setting XML Value in Script

    I'm going to guess you have m_RequiredLevel in BaseArmor.cs GetProperties Just remove it from this script in particular and that should resolve the issue
  19. zerodowned

    Crash?

    please don't attempt to divide by me, it hurts :p sounds like someone is trying to use a bandage with 0 or less than 0 healing / vet skill. i would need to see your Bandage.cs file to be sure what's going on
  20. zerodowned

    Creatures that stop attacking off-screen of the player.

    I believe this should work public override bool PlayerRangeSensitive { get { return false; } }

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