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  1. Fraz

    Fraz Teleport System 1.0

    That is correct. Currently all locations are added or edited from the files in Data\Teleporters. The overview of the resource has an explanation as well as a text file in the download. I am considering adding an in-game editor in the near future with no certain ETA. Sorry.
  2. Fraz

    Fraz Teleport System 1.0

    Thanks. I imagine you are very busy. I am glad you finally responded. I thought you may have lost the link. Sorry, I am retired from emu's, and don't follow ServUO development. I was just curious about solutions to the code we where discussing prior. Actually, I've lost interest in that now as...
  3. Fraz

    Fraz Teleport System 1.0

    Thank you Lokai.. go figure... my bad.. my apologies to Norman as well. I should have looked before inserting foot in mouth.. but since they're buds I took the message as probable fact.
  4. Fraz

    Fraz Teleport System 1.0

    Hi Norman, someone told me you added data teleports.. Would have been nice if you had ever replied to my posts here when asked.. So I'm guessing you used EventSink? How bout since I went through all that trouble for your suggestions, you have the simple decency to let us know what you did to...
  5. Fraz

    Last two weeks have been great! Thanks everyone for welcoming me into this community! I am...

    Last two weeks have been great! Thanks everyone for welcoming me into this community! I am honored to have met you all.
  6. Fraz

    Your hair is almost as long as mine! Keep up the good work!

    Your hair is almost as long as mine! Keep up the good work!
  7. Fraz

    Fraz Teleport System 1.0

    Also, was happy to discuss, create and test all the code that was suggested. I put a lot of time and effort to do this. I've been certain, since way back, it doesn't work.., at least without a certain amount of tweaking that isn't top on my priority list right now. What I was suggesting...
  8. Fraz

    Fraz Teleport System 1.0

    No!, the code above was the example of me saying this will not work moved out of the core.. even if you only use my original working method! Your example put into the working code gives sticky tele's as I am calling them, works too well.. Your example in this code results in teleport loop...
  9. Fraz

    Fraz Teleport System 1.0

    Test Result: Teleport Loop like the Point4D example above.
  10. Fraz

    Fraz Teleport System 1.0

    Yes, that method wasn't in the move, but was tested. I will try this just to be certain, but am quite certain of the result. (Sticky teleports that barely work.) I will try again though in case there is something I missed and post the result. Side Note: The data cannot be parsed correctly in...
  11. Fraz

    or a Snow Woman, I'm making two big snowballs right now! Guess what for?

    or a Snow Woman, I'm making two big snowballs right now! Guess what for?
  12. Fraz

    Fraz the most lethargic guy in mmorpgs. Frozen.

    Fraz the most lethargic guy in mmorpgs. Frozen.
  13. Fraz

    Geometry with Point4D

    Thanks! I do agree Point4D.cs is a good place for it. I really didn't set out to write this.. just sorta happened while working on the suggestions in the Teleporter resource I posted. My only thought at the time was that I should share this for everyone.. so its basically where I just quick...
  14. Fraz

    Geometry with Point4D

    Seeing how its just an edit to an existing file.. (not sure where your geometry.cs is..) I didn't bother doing anything.
  15. Fraz

    Geometry with Point4D

    Fraz submitted a new resource: Geometry with Point4D - Did you ever wish you had map included in a Point3D, now you do! Read more about this resource...
  16. Fraz

    Geometry with Point4D 1.1

    Replace Geometry.cs in the server folder with this file to have Point4D available for use. Point4D is (x,y,z,map)
  17. Fraz

    Fraz Teleport System 1.0

    OK.. to clinch it for me, I went and made Point4D, so it could include the map in the dictionary easily There are a few outcomes.. Using Normans suggestion Result: Fall through and when used, endless teleport loop. Using Lokai's second suggestion, Point3D and my Teleport List check Result...
  18. Fraz

    Fraz Teleport System 1.0

    The check is being done in the mobile CheckMovement, its actually the part of code that handles no transition of a sector, the code above it accomplishes the differences for sector transitions. I actually now think there was a check in that section as well, I don't remember if I removed it.., or...
  19. Fraz

    Fraz Teleport System 1.0

    Thanks Norman, I'll try that now.., sounds reasonable as to why it would just fall through.. I'll report back my findings.
  20. Fraz

    Work delayed an hour! I'll take it!

    Work delayed an hour! I'll take it!

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