Search results

  1. Hammerhand

    Druid Spell System

    try this.. there was a mis-spelling in the original.
  2. Hammerhand

    Basecreature.cs Loot Drop edit

    The RandomArtifactDeed itself should be dropping as well as should the weapon artifact deed. The others however will not the way they are now. Those 2 may be trying to drop, but you just haven't seen them yet. Your BaseCreature coding is looking for the full names of the deeds. You have RAD for...
  3. Hammerhand

    Basecreature.cs Loot Drop edit

    Are any of those artifact deeds blessed?
  4. Hammerhand

    Today MS Windows Makes Me Crazy

    Gotta love those updates.. Well.. they seem to think we should at least. Personally I think I'd rather go to the dentist for a root canal with a hangover sometimes. Latest update is to fix the boo-boo's from the previous 14 updates, all of which were to fix the problems created by earlier...
  5. Hammerhand

    Virus..

  6. Hammerhand

    Black Market Deeds -Quick Question-

    Try adding [Constructable] public BlackMarketDeed(int amount) : base(0x46af) // get the itemid for this. we are using the calculation scroll item id 0x46af { this.Name = "Black Market Deed"; // Add this this.Stackable = true...
  7. Hammerhand

    Druid Spell System

    As far as I know or can find, there is no SleepingBody in ServUO. You may have it in twice.
  8. Hammerhand

    Druid Spell System

    Whoops... my bad... seriously.. I was swapping out the Natures Passage spell in favor of the Huricane spell, but apparently didn't complete the process. This "should" fix that.. if not, I'll look again after I attempt to sleep. o_O
  9. Hammerhand

    spellbook.cs

    Did you compile the repo before copying files over to your current server? Best bet, unless you have player accounts on your server is to compile the repo server and then add any of your custom files and merge any modified ones into it.
  10. Hammerhand

    spellbook.cs

    Look at the top of the screen, it'll look like this. Click on the ServUO Repo link.
  11. Hammerhand

    spellbook.cs

    Your server apparently doesn't have the VvV (Vice vs Virtue) coding which is why its throwing those errors. The repo is at the top of the forums page called ServUORepo (latest version of ServUO).
  12. Hammerhand

    Druid Spell System

    Use WinMerge to combine them. Adding the changes into the stock files. You don't want to just replace them since there are changes that have been made since it was released.
  13. Hammerhand

    Druid Spell System

    The "Already contains a definition for" errors means that you now have 2 of those files in your server.
  14. Hammerhand

    YAAAG Help

    Use a larger bounding box to cover a wider area. For some reason, it wont work with a small bounding box that covers the items.
  15. Hammerhand

    Just when you thought you were safe..

    I post a dick pic...
  16. Hammerhand

    Druid Spell System

    Nope. Just add the 2 folders into the Spells folder & merge the 5 separate files into the stock ones. You aren't replacing anything, just adding to.
  17. Hammerhand

    Dusty Artifact Bag - Spin off creation 2 errors cant figure out

    Remove or comment out lines 26 - 32 public override int LabelNumber { get { return 1112994; } } The series of numbers are a CliLoc. This tells the server what the items name is. By removing it, the name you chose should...
  18. Hammerhand

    Dusty Artifact Bag - Spin off creation 2 errors cant figure out

    That looks to be a problem with your BaseWeapon, not the artifact bag.
  19. Hammerhand

    Dusty Artifact Bag - Spin off creation 2 errors cant figure out

    Lines 84 & 85 show this public DustyArtifactBag(Serial serial); : base (serial) should look like this instead public DustyArtifactBag(Serial serial) : base (serial) Just remove the ; from after (Serial serial) The ; is basically ending the line, but both...
  20. Hammerhand

    Need help fix item drop in bag

    Try [Constructable] public Recipebag2(): this(50) { Hue = 1163; } [Constructable] public Random Recipe Bag( int amount ) { int i; for ( i = 0; i < 50; i++ ) { DropItem(Reward.FletcherRecipe())...

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back