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  1. Rex

    [Updated Custom Release] XmlAttach & XmlLevelItem for newest repo

    This worked for me as I had to use ReadSerial in a couple spots.
  2. Rex

    [Updated Custom Release] XmlAttach & XmlLevelItem for newest repo

    I have this same issue "Cannot implicitly convert type 'int' to 'Server.Serial' " in a bunch of scripts. Using pub58.
  3. Rex

    Displaying jpg images ingame using a gump

    You could import them into the art or gump file and load them as a normal gump. Another option could be to load a weblink item and just open to a web page via browser.
  4. Rex

    Player Death

    In ClassicUO this is a hue, located in: src/Game/Constants.cs public const int DEAD_RANGE_COLOR = 0x038E;
  5. Rex

    finding trees near a player [runuo]

    The + 0x4000 is to skip the floor tiles
  6. Rex

    finding trees near a player [runuo]

    If you are searching for actual items you can use this List<Item> items = new List<Item>(); IPooledEnumerable pe = from.GetItemsInRange(p, 3); foreach (Item item in pe) { if (!items.Contains(item)) items.Add(item); } pe.Free(); foreach (Item item in items) { if (item is Tree)...
  7. Rex

    Help with code knowledge

    Those are Cliloc numbers. 1044294 is "Other", and 1041267 is "Runebook".
  8. Rex

    Just wondering

    Yes this is possible, either directly with the switch linked to the lantern (maybe, I’m not 100% sure). Or another way is link the switch to an xmlspawner and then have the xmlspawner set up to turn on and off the lantern.
  9. Rex

    Hide Weight Under Pack Animal

    You could add some checks that return true or false before checking if it is a StrongBackpack public virtual bool DisplayWeight { get { if (this.ControlMaster != null) return true; return this.Backpack...
  10. Rex

    How about this function? Is it practical?

    This is nice. I think if you add an InvalidateProperties(); somewhere it'll update the OPL without having to move the item like you did.
  11. Rex

    Summary of tiledata settings

    There's a lot of good info in a couple other threads. https://www.servuo.com/threads/the-quest-for-the-new-tiledata-flags.1000/
  12. Rex

    UODisc - a discord bot

    I was able to get this to work with the p58-wip version of ServUO, But I could not get pub57 to work. I guess because of the way script/server are handled differently at runtime in p58 vs pub57 the Account script code is not availble to Server because it is in scripts, and the code throws...
  13. Rex

    Colored Lights

    Sorry manofwar, I’m not sure what’s going on there.
  14. Rex

    Colored Lights

    You'll have to import these two lights into your light.mul and also edit your server code to get them to reference correctly, if you want to use them.
  15. Rex

    UO Map Creator

    I'd love to see the project on github, getting updates and community help has really sped the developement of the programs.
  16. Rex

    UO EC Super Viewer

    Thanks for your help on this Pinco, So i downloaded the new file update, which is different then the version i ran previously, and then ran the program, hit the Update XML button and let it run, for animations and multi, then tried loading Character tab, Body: Human male 400, and it gave me this...
  17. Rex

    UO EC Super Viewer

    I seem to get some errors, this is after using the Update XML button. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be...
  18. Rex

    EC Animations

    Thanks @golfin.
  19. Rex

    EC Animations

    Thanks @golfin, i'm not sure how to run C++ source code or how to compile it. Does anyone know of a compiled file? Thank again.
  20. Rex

    EC Animations

    @Prapilk where can i get a copy of UOETE ? It looks like a very helpful tool. Thank you

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