Search results

  1. Rex

    Unused Stock Sound Effects (found with UO Fiddler)

    You could use part of the poisonous swamps script to figure out what kind of tile you are walking on to and then according to the tile type if it's grass or dirt play a random set of the four sounds or two sounds or whatever for each type of floor/sound.
  2. Rex

    UoFildder NTN

    There is a post here: http://forum.spherecommunity.net/archive/index.php?thread-4032.html which explains how to fix this sometimes. "Go into the uofiddler\plugins-Folder. Rightclick-> properties. Now "allow" the *.dll file. You have to do it for every .dll-file." it looks like this...
  3. Rex

    [tell to 1 player

    The client should have access to the item "PointSay" as it does generate an item. The itemID i used is this: base(0x0001)//this item doesn't draw any art in game. which is in UOfiddler as a "nodraw" item. which is what I'd like, an item that doesn't show up to the client. If i change the itemID...
  4. Rex

    [tell to 1 player

    Is there any other method that creates a private message to 1 player besides PrivateOverheadMessage or LabelTo?
  5. Rex

    [tell to 1 player

    That's also what I did. I'm out of ideas.
  6. Rex

    [tell to 1 player

    Ok, it appears I also don't need that part: UseDelaySystem.AddContext(from, DelayContextType.Point, TimeSpan.FromSeconds(5));
  7. Rex

    [tell to 1 player

    First off I coded the message to show up at any Item, Mobile, StaticTarget or LandTarget. When i use the command, first target myself, then target the end target (any Item, Mobile, StaticTarget or LandTarget) it works perfectly. However, there seems to be some sort of issue in that if i use the...
  8. Rex

    [tell to 1 player

    PvtMsg.cs was pretty close to what i wanted. I was able to extend the script a bit to get the right functionality. Thank you very much.
  9. Rex

    [tell to 1 player

    Certainly could! But the point of this new command would be to add additional functionality to the staff as a tool that can be used to give private hints to certain players while in a roleplay scenario.
  10. Rex

    [tell to 1 player

    Ah thank you for the lead, I'll check it out.
  11. Rex

    [tell to 1 player

    I'm looking for info on what to use for this. I'd like to create a command that a staff person can use to "tell" something to 1 player only. A kind of private message just for them that shows up as text above an item in game, but can only be seen by the targeted player. I've looked through the...
  12. Rex

    Share your world building.

    I really enjoyed this thread and all the submissions from everyone and would love to see more! Our shard is nearing launch time and I'd thought I'd share a bit more. We run a role play shard and have customized almost every single system in some way. Here's how a new Mage learns the ways of...
  13. Rex

    StaticTarget Hue?

    Thanks I figured it out using StaticTile.
  14. Rex

    Colored Invisible Tile

    You can make two sets of Art.mul files. The first set has tiles with graphics for floors and walls so builders can see and edit them in Centred, the second set is for players which have blank images so they can't be seen while playing.
  15. Rex

    StaticTarget Hue?

    Is there any way to find out the hue of a StaticTarget? A StaticTarget is an item placed in the map by using Centred. For example ItemID 2881 (0x0b41) is a "water trough". What i want to do is have a check run to see if the hue of that StaticTarget is 0 or some other number, then do something...
  16. Rex

    New US patch for new expansion

    The clouds seems to act like tree foliage , just using a white cloud graphic. neat idea!
  17. Rex

    New shards?

    Custom skins, status window, skills menu, spellbook, crafting , etc etc client is 7.0.15.1. mostly everything has been customized. Custom skills page http://www.13thrones.com/wordpress/?page_id=302 Skills also have custom perks. And arguably the most important, custom Lore...
  18. Rex

    Hotbar, almost...

    This makes a lot of sense.
  19. Rex

    Hotbar, almost...

    I think i might play with your script a bit. I think the way i would do it is: Have a command [hotbar to bring up the menu. The menu has the 10 squares and small arrows, they are all empty. Clicking on the arrow gives a target, the player can target something in their pack, or something they are...
  20. Rex

    Share your world building.

    Yes, I just happen to have joined their forum and posted about the UO style map. http://www.cartographersguild.com/showthread.php?t=31524 I was inspired to do it by this posting. http://www.cartographersguild.com/showthread.php?t=4109

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back