from.NonlocalOverheadMessage(MessageType.Emote, 0x3B2, 1049633, from.Name); // ~1_NAME~ begins to menacingly swing a bola...
from.NonlocalOverheadMessage(MessageType.Emote, 0x59, 1010598); // *begins taming a creature.*
m.NonlocalOverheadMessage(MessageType.Regular, 0x21, 1060758, m.Name); //...