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  1. bojangles2872

    Gauntlet drop rates

    double chance = A * Math.Pow(10, B * gpoints); double roll = Utility.RandomDouble This is the algorithm you need to change, change those to equal 0. Then your chance will never be higher than your roll and the artist should stop dropping
  2. bojangles2872

    Gauntlet drop rates

    Try changing the algorithm below what you changed, double chance = 0, and double roll = 0
  3. bojangles2872

    How to create decimals on item stats

    I'll give it a shot, I love tearing my server a new one. I'll update on my findings. public int GetValue(int bitmask) { if (!Core.AOS) return 0; uint mask = (uint)bitmask; if ((this.m_Names & mask) == 0)...
  4. bojangles2872

    How to create decimals on item stats

    Basically I'm tired of stats like Hit Fireball on weapons being complete %'s. So what I am wondering is how can I change it to be something like 23.4% chance. I'd also like to experiment with skills going to the hundredth's place to see how it is.
  5. bojangles2872

    Help with Weapon attributes on jewelry

    I have added weapon properties to my BaseJewel.cs, I can see the attributes on my jewelry but I can't get it to work when I attack something. So far what I have done is made my BaseJewel mimic what the glasses are doing.
  6. bojangles2872

    Help with Weapon attributes on jewelry

    Interesting fun fact: I equipped the bandana and add all the weapon attributes and it did absolutely nothing, changed my race to a gargoyle and put on the gargish glasses and all of the weapon attributes work...
  7. bojangles2872

    Help with Weapon attributes on jewelry

    In BandanaBearingTheCrestOfBlackthorn.cs you can find public override void AppendChildNameProperties(ObjectPropertyList list) { base.AppendChildNameProperties(list); int prop; if ((prop = this.m_AosWeaponAttributes.HitColdArea) != 0)...
  8. bojangles2872

    creating new custom attribute list

    Known bug found, again thanks to Drake11 for finding it and fixing it. When adding custom attributes to an item for whatever reason only 2 would show at all times, even if more were added from the custom attribute list. Drake11's fix requires Voxpire's Vita Nex. Once you have that installed onto...
  9. bojangles2872

    creating new custom attribute list

    Thanks to Drake11 for figuring this out, In Aos.cs change the GetValue from this /* public static int GetValue(Mobile m, CustomAttribute attribute) { if (!Core.AOS) return 0; int value = 0; #region Enhancement value +=...
  10. bojangles2872

    Runic and Imbuing help

    For more properties when items are crafted with a runic tool you should look into your Resourceinfo.cs. Scroll down about half way or so and you'll see something like this valorite.ArmorPhysicalResist = Uber ? 4 : Utility.Random(3); valorite.ArmorFireResist = Uber ? 4 ...
  11. bojangles2872

    creating new custom attribute list

    I am trying to create a new Custom attribute list because my AosAttribute list is full and I do not know how to go past 0x80000000 within an enum. So far what I have done will show the new attributes within the custom attribute list but the new attributes are not working properly. So far the...
  12. bojangles2872

    Edit all XmlSpawners on one map

    What I am trying to do is edit all spawners at once on the Felucca map so they will spawn paragons without it affecting any other map, and then changing the value of how often paragons will be spawned to a much higher rate. Basically what I am aiming for is to make Felucca the hardest map and...
  13. bojangles2872

    How to remove spells from the defInscription menu?

    Probably check your spell book.cs, I tend to use the search bar at the top of my ServUO folder to find text within a script to help locate which scripts mention whatever it is I’m changing. In your case you could type in archprotection and it should show every script that has archprotection...
  14. bojangles2872

    Im getting weird crash

    Always helps to keep a backup of your server also, just in case you run into multiple errors that can’t be fixed or if you ever happen to give up. I’ve had to do it a few times this last month.
  15. bojangles2872

    Im getting weird crash

    Runuo can be ran in debug mode also, create a shortcut for your runuo.exe. Then right click it, properties, file path you need to add -debug at the end. Then try running that shortcut. When your server crashes it’ll give the error report but with which lines are causing the error, it’ll help...
  16. bojangles2872

    Im getting weird crash

    Something with your dark knight creeper. If you run ServUO in debug mode it will tell you exactly which lines are causing the error. In this case I would assume you’re trying to save a monster as a player mobile which is causing it to crash.
  17. bojangles2872

    ServUO help with crit damage

    I have this line of code there already, but for whatever reason it isn’t being pulled. I’m not sure but I feel like the issue lies within the fact that I had to create a new attribute list to put it under. If I could figure out how to put everything under the aosattributes list it would work...
  18. bojangles2872

    ServUO help with crit damage

    Safe to say that it isn't. I have 20% crit chance on my weapon and still not getting any critical hits. I have added my custom attributes to my AOS.cs and xmlaosattributes.cs to match my other attributes, and still nothing. I feel like I am maybe missing a location that it needs to be in...
  19. bojangles2872

    ServUO help with crit damage

    Still having issues with this, basically I want the base critical hit chance to be 0 for everything and only be increased by items. But If i do | int basecritchance = 0 | i will not get any critical hits at all, even with an item that raises it. I also tried something like this // crit chance =...
  20. bojangles2872

    Adding Foodtypes

    Horse.cs shows this public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } So under BaseCReature.cs you need to find this [Flags] public enum FoodType { None...

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