I have a question. If it's ore harvester, double clicking it can't detect the floor tiles. You must use a setting region to take effect. Can this problem be solved?
1,Two versions, one of which has been modified a lot, are modified on the basis of the earlier Cuo. The other is just language translation and adding layers slot
2,The more modified version adds all layers, while the other one does not add left and right hands
3,I use Chinese
about stars on the equipment,i used Colored Equipment Names 0.57.2。
It just changed its default description text to the special symbol "★"
many slots?
I asked a friend to help me modify the source code of classicuo and recompile it
https://www.servuo.com/archive/colored-equipment-names.404/...
A switch is responsible for displaying / not displaying attributes
Another switch is responsible for whether attributes are valid
If no is selected for all, it is like T2a mode
However, this T2a mode has AOS's resistanceproperties and AOS's properties display
This switch is for all players...
In PlayerMobile.cs
[CommandProperty(AccessLevel.GameMaster)]
public override int HitsMax
{
get
{
int strBase;
int strOffs = GetStatOffset(StatType.Str);
strBase = Str; //Str already includes...
after it's unlocked
i guess
public override void OnDoubleClick(Mobile from)
{
if (CheckLocked(from))
return;
base.OnDoubleClick(from);
Name = "a treasure chest";
StartDeleteTimer();
}
RunUO or ServUO?
If you use ServUO
\Scripts\Items\Containers\TreasureChestMod.cs
[add xmlspawner TreasureLevel1
[add xmlspawner TreasureLevel1h
[add xmlspawner TreasureLevel2
[add xmlspawner TreasureLevel3
[add xmlspawner TreasureLevel4
Hope to help you.
this is not TreasureMapChest
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
//Custom health orb drop
if (this == null || Utility.RandomDouble() > 0.05) //chance to drop 5%
return;
bool validLocation = false...