I feel like I'm being daft here :D I thought the hue in PhaseResources.Add(350, new HarvestResource(65.0, 25.0, 105.0, 1072541, typeof(OakLog))); was the hue of the resource. Is it the hue of the tree? Is that why with stock graphics I got only normal wood - because the tree's hue was 0, and for...