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  1. m_Mobile.Controlled check in CombatTimer in Mobile.cs - child properties in parent class?

    Thanks for responses! I was trying to avoid Abstract for that reason, it's a lot of changes to original scripts. If I do it Virtual, then only BaseCreature.cs would use it's own CombatTimer, rest could use the base from Mobile.cs? Still, that's a change in the core + a change in BaseCreature...
  2. m_Mobile.Controlled check in CombatTimer in Mobile.cs - child properties in parent class?

    Hi everyone. I'm trying to check in CombatTimer in Mobile.cs if a mobile is .Controlled or .Summoned and I'm wondering what's the "best" way to do it. From what I found I can create abstract "Controlled" and "Summoned" properties and override them in BaseCreature (and anywhere else...) or make...
  3. Disable particular AOS weapons/armour attributes?

    thanks Hammerhead, but I think we have different AOS.cs. I assume you meant commenting out [CommandProperty(AccessLevel.GameMaster)] public int UseBestSkill { get { return this[AosWeaponAttribute.UseBestSkill]; } set...
  4. Disable particular AOS weapons/armour attributes?

    Does anyone know of an easy method to disable a particular AOS attributes? I mean, from spawning, imbuing, runic reforging or any other method an AOS property can be added to an item by/for a Player. I'm using XMLSpawner2 so I assume spawning is somewhere there, but will I also have to remove...
  5. Making Items Unidentified

    Sounds like this: http://www.uoroleplay.com/resources/RunUOScripts/%5bRunUO%202.0%20RC1%5d%20ItemID%20is%20usefull%20again/ I stumbled across this system by accident, there's a rar file with the system packed plus other scripts aimed at making ItemID more useful. I couldn't find it on RunUO...
  6. UltimaLive Lumber Harvesting

    amazing system, Praxiiz! :) huge thanks for contribution! I have a problem with wood types, though - every time I harvest I can only get the resource defined in the "0" key of "PhaseResources" dictionary. method "Harvest()" in BaseTreeHarvestPhase.cs: public bool Harvest(Mobile from, int...
  7. Still having trouble with Ultima Live.

    UltimaLive works like a charm with the newest ServUO and even with the newest client. I haven't looked into your ServUO compilation, but thanks for the contribution! Looks like a nifty little pack of scripts
  8. Server crashing going to custom map

    I had the same problem - client or server crashed when logging in with UltimaLive. UltimaLive checks maps from the server. If you have maps defined in UltimaLive's mapregistry.cs for which you don't have .uop or .mul files on the server (where ServUO gets its files from, path defined in...
  9. Still having trouble with Ultima Live.

    Did you get it to work?

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