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  1. arvoreen

    Stackable ItemIDs

    Correct, however that's where the ItemData.Flags and TileData.Generic comes in. If the item has that flag (this is based on the client, not server) in the tiledata, then it IS stackable, and can be pulled apart, etc. That's why I was looking to figure out what itemIDs had that flag.
  2. arvoreen

    Stackable ItemIDs

    Thanks Enroq! It wasn't precisely HasFlags, but you pointed me towards ItemData which I hadn't discovered yet. To test this out, I made a copy of a bottle item and gave it an OnDoubleClick() like so: public override void OnDoubleClick(Mobile from) { if (from is PlayerMobile) {...
  3. arvoreen

    Stackable ItemIDs

    Is there a reference as to what itemIDs are stackable? From my searching I've come up with that they are flagged as "generic" in tiledata, but I haven't been able to figure out how to determine even that. Just tinkering around with some stuff, and wanted to make a stackable thing, and was hoping...
  4. arvoreen

    I like cake

    I like cake
  5. arvoreen

    Automated Staff Error...

    Have you tried changing IEntity to Object? From docs/types/Item.html (after running [docgen) it states virtual void OnRemoved( object parent )
  6. arvoreen

    Please verify me :)

    Please verify me :)
  7. arvoreen

    Hello

    Hello, I'm one of probably many coming here as it appears to be the liveliest place to indulge in RunUO based nostalgia. :) I don't run a shard, I tinker around with the sources now and then, and sometimes poke around the forums for interesting stuff/people that are looking for help. So, hello!

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