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  1. Voxpire

    Pub57 code updates..

    P57 won't get any more updates unless they're critical. P58 is the current development branch that will be merged in to the master branch in the future. If your custom shard code is based on P57, download a fresh copy of P57 separately, and use a tool like WinMerge to compare the root...
  2. Voxpire

    BaseCreature speed and cpu usage

    If you spawned them all in one place, then the CPU usage will be mostly from movement pathing from them trying to think and move around and validate targets, and send packets to your client. AI are not active when there are no players around.
  3. Voxpire

    Sandboxed System Serialization

    Voxpire submitted a new resource: Sandboxed System Serialization - How to avoid editing PlayerMobile when possible Read more about this resource...
  4. Voxpire

    Code Sandboxed System Serialization

    This short tutorial describes how to avoid editing PlayerMobile when introducing new features to your server. A basic "talent" system will be used as the means to add context to the way persistent data can be handled without the need to update PlayerMobiles' Serialize or Deserialize methods...
  5. Voxpire

    Pandoras Box 3.0 issues

    Have you tried Misc - Pandora's Box (Reopened) ?
  6. Voxpire

    Failed to backup :( (Windows 10)

    Windows 10 file permissions management is horrendous. Glad you fixed it, if at least temporarily.
  7. Voxpire

    UO Legacy

    I personally have no plans to implement New Legacy features as it would not easily fit in to the current architecture of traditional shards and expansions. It would benefit more from having its own version of an emulator dedicated to those features.
  8. Voxpire

    Sending custom packets to the client

    Try using the UnicodeMessage packet as a base, copy the entire class, rename it, change the packet ID to something unused, then send and handle that in the client.
  9. Voxpire

    All-In-One: Installer, Patcher, Launcher (IPL)

    Voxpire updated All-In-One: Installer, Patcher, Launcher (IPL) with a new update entry: Cross-Platform Availability Read the rest of this update entry...
  10. Voxpire

    Launcher All-In-One: Installer, Patcher, Launcher (IPL) - Cross-Platform Availability

    An open source CLI-based client, compatible with the IPL manifest protocol, is now available for download on GitHub: GitHub - Ohkthx/xIPL: Cross-platform (x) Installer, Patcher, and Launcher (IPL) for Ultima Online. The project is developed and maintained by Schism. This client does not...
  11. Voxpire

    Dump From One Container to Another [dump

    Requires Vita-Nex
  12. Voxpire

    Instanced Map API + Instanced Dungeons

    It can be done, but not without significantly modifying the dungeon entry process. I'll see if I can update it to do this soon, it would make more sense to behave that way :)
  13. Voxpire

    Instanced Map API + Instanced Dungeons

    If the dungeon was already created and saved, then loading the world will start the timer, yes.
  14. Voxpire

    Possible or Dream? - Searching an Item's ObjectPropertyList

    It is definitely possible to reverse engineer the OPL and search for strings within it, but PyrO is correct, you should just code against the actual properties that are used to generate the OPL anyway. But, as Juzzver stated, Vita-Nex provides a simple way to achieve it, here is an expanded...
  15. Voxpire

    Instanced Map API + Instanced Dungeons

    The timer for a dungeon starts when the dungeon is first created upon entering, then it will tick down regardless of players being inside. The time remaining should be displayed on the gate and via reminder messages when inside the dungeon.
  16. Voxpire

    from.Backpack.DropItem Don't Stack

    If you want to use the Vita-Nex extension method, it is DropItemStack, otherwise @Bittiez solution should work, so long as the item is actually set as stackable. This extension method requires `using Server;`
  17. Voxpire

    Another question today about regions?

    Given the initial error complaining about 'z', it's probably safe to assume that one of the xml nodes at some point has been edited and corrupted with bad syntax. Very likely that you have a typo in z="123" somewhere, maybe its a missing " or perhaps the number cannot be formatted... The error...
  18. Voxpire

    Context Menu Entries

    The best approach for this would be to use a gump. There are of course a few ways to do it, you could copy one of the existing gumps like the polymorph spell, or you can go basic and use the existing BaseGridGump and build the menu like the props gump. With Vita-Nex, you can use a MenuGump...
  19. Voxpire

    Fresh Installation & Errors (ServUO 57.2 & VitaNex 5.3.0.1)

    58 is stable enough for production and not long until an official release, priority support is also guaranteed for any bugs you encounter, while P57 is as-is.
  20. Voxpire

    House Multi Crash

    These errors appear to be caused by custom code in the core networking and utility files. Server.Network.PacketLog does not exist in ServUO, nor does Utility.WriteBuffer (which is where the error is sourced)

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