Search results

  1. zerodowned

    trying to check if buff icon is present

    Add the public method HasIcon to player mobile Then in CerebralBeer2 change the code from if (from.FindBuffIndex(BuffIcon.Cunning) != -1) { from.SendMessage("Cannot drnk more Cerebral Beer, you are already under it's effects."); } To //Code for your drink if (from is PlayerMobile pm &&...
  2. zerodowned

    Runic Hammer with Skill Bonuses

    AncientSmithyHammer is a good base to learn from. Just note that it's setup to provide a variable skill bonus. If you want just one item that provides an unchanging/set skill bonus, then a lot of the code isn't needed...
  3. zerodowned

    UORespawn

    This looks interesting and a lot like something I've been wanting to do. Will be looking into this system very soon
  4. zerodowned

    A couple of scripts I got claude3 to make

    looks cool, but if you're in the process of zipping a save file when it tries to save the world then the save process will stop and it won't be able to save again until you restart the server effectively leaving your with hours/days/more of lost play that can't be saved this process might work...
  5. zerodowned

    Looking for Auto-loot familiar/Pet script or make one or get help making one?

    HordeMinionFamiliar https://github.com/ServUO/ServUO/blob/c11047d380248e014a63c54648171cc2890423cf/Scripts/Mobiles/Summons/HordeMinion.cs#L92
  6. zerodowned

    cannot convert from 'string' to 'int' trying to replace a cliloc

    Anytime it has "local" in it, it's going to use a cliloc
  7. zerodowned

    Xanthos Shrink System errors

    Not sure why that's in there, but as long as it's set so you can't shrink something unless it's tamed, then that section of code isn't needed not sure why that's in there, but just edit it to whatever expansion you're using AddLabel( 205, 180, NewsGump.kDataColor, "Samurai Empire");
  8. zerodowned

    I have some questions and could use some explanations please

    Scripts/Items/Consumables/EodonPotions.cs I'm not sure why it isn't showing up in your search but seems like it might be fully indexed yet. Might want to try googling "windows 10 search for file not found" or whatever is relevant to your OS. If you have an HDD those always seemed to index...
  9. zerodowned

    Public Moongate PMentry text is too dark. Plz help

    You'll need to share your PublicMoongate if it looks different from mine but here's what I got making the edits below. It seems like you might have only edited the entries for each map, and are missing the edits to the green section which will reflect on the sub-entries for the map. If yours...
  10. zerodowned

    Public Moongate PMentry text is too dark. Plz help

    Here's the line of code in publicmoongate: AddHtmlLocalized(30, 35 + (i * 25), 150, 20, checkLists.Number, false, false); Here's the parameters for Html Localized: public void AddHtmlLocalized( int x, int y, int width, int height, int number, string args, int color, bool...
  11. zerodowned

    3x3 matrice

    Never had a chance to play on Iris but it looks amazing
  12. zerodowned

    3x3 matrice

    This kind of thing? https://www.youtube.com/live/gVgN5SU6BrA Freya is great but i don't think an isometric game with fixed point perspective is built for 4x4 unless you account for stretching of tiles ... Note: haven't watched the video but forming assumptions based on image searches
  13. zerodowned

    Issue with OnAdded Method

    Adding it to the OnMove method of PlayerMobile worked perfectly for this. If you still want it to reduce charges, that just takes an extra line or two of code. Let me know if you need anymore help with it
  14. zerodowned

    Issue with OnAdded Method

    This works for the OnMove method in PlayerMobile, note that if the character is Staff, the OnMove method is not triggered. I had to comment out a few lines that used some kind of custom method in your code int reqCharges = 1; /* if (src == null || src.Map == null || src.Location ==...
  15. zerodowned

    Used ChatAI to make a rat horde script, it is near perfect, but need help with it

    Tested and working Code is basic enough that it should work with any version of SevUO and seems like it should be compatible all the way back to C#/.Net 2.0 so that's pretty old RunUO using System; using Server; using Server.Mobiles; namespace Server.Mobiles { public class RatHorde ...
  16. zerodowned

    Used ChatAI to make a rat horde script, it is near perfect, but need help with it

    You need to move the for loop to a separate method Then call that method from the constructor with zero delay The code, as is, is trying to create the horde before the "parent" mobile is fully initialized (before it actually exists) And yes, remove the PackItem one too as @MrRiots mentioned...
  17. zerodowned

    Issue with OnAdded Method

    It happens to us all
  18. zerodowned

    Issue with OnAdded Method

    OnAdded only happens the moment something is equipped.
  19. zerodowned

    PlayerRangeSensitive=false

    Yeah, it's going to be pretty rough on the cpu because all of the AI and timers will run continuously. Might have better luck with just one map
  20. zerodowned

    PlayerRangeSensitive=false

    Yeah, adding it to BaseCreature should do the trick. It's a good idea so you stumble upon mobs fighting each other. Make sure your spawners aren't set to despawn if no players are around as well. That will mess up the feel

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back