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  1. Juzzver

    Players being trap under the map

    You need to take a memory dump from the server in order to find out at what stage of the code the hang occurs. Also If you are using mono, you can also try to install an older version or vice versa a more recent version, there is a possibility of a version conflict with the current code.
  2. Juzzver

    Attach XmlValue on Player via XmlSpawner

    The work of the XMLspawner system has been cut down in the SerVUO and this functionality no longer works. You need to reinstall this system to get all the functions working again.
  3. Juzzver

    After Spell.Cast(), Targeting

    Yes, you're right. It's like pseudo casts, just damage + effects. If you want to immediately apply casting for weapons, you will need to perform a number of manipulations with the definition of spell parameters. You can directly define a list of spells and then you will have the opportunity to...
  4. Juzzver

    Starting Eqip for Profession Warrior invisible

    I did not find any obvious problems in the code. Most likely there are some bugs in the ClassicUO code. You can contact the ClassicUO developers and report a problem. Or just use a hook: updating the state of things after putting on.
  5. Juzzver

    Starting Eqip for Profession Warrior invisible

    Try to test it on original client.
  6. Juzzver

    Starting Eqip for Profession Warrior invisible

    Are you using original UO client or ClassicUO ?
  7. Juzzver

    After Spell.Cast(), Targeting

    You can't invoke InternalTarget because it's private method, your namespace just can't see this method in list. You can just try to change this method to "public" to make it visible. But don't do that! It will incorrect from the point of view of the principles of programming and OOP, as well as...
  8. Juzzver

    Add delay to a simple command please?

    Try to use default action lockers: [Usage("Doom")] [Description("Display Doom points")] static void OnCommand(CommandEventArgs e) { PlayerMobile pm = e.Mobile as PlayerMobile; if (pm.CanBeginAction(pm)) {...
  9. Juzzver

    Any help

    I think you just forgot to change the DataPath on the remote machine :)
  10. Juzzver

    Learning General Programming And C#

    that should be enough today to start, just need to find a full course.
  11. Juzzver

    Tithe Deed?

    Do you mean deed to add TithingPoints for pets? It's simple, but how do you want to use it further?
  12. Juzzver

    How I can add resistence buff to an equippable item?

    mods[5] = null, coz you have array from 6 elements, from 0 to 5; You have added resist mod not from array list: from.AddResistanceMod(new ResistanceMod(ResistanceType.Physical, incremento); but you're trying to remove it from array (mod[5]), which element = null; So just try to change to...
  13. Juzzver

    Trying to get Apiculture working... few errors.

    Right. Method GetStaticTiles returns StaticTile Array type.
  14. Juzzver

    Private server

    The latest ServUO publications no longer support the T2A/UOR era. And also considering the number of modern content in this emulator, which is not inherent in Renaissance eras, it would be more correct to use the RunUO emulator. To set server T2A Expansion, you have to change next line in...
  15. Juzzver

    latest client encryption LoginKey

    new LoginKey("7.0.91.15", 0x3C3B124D, 0xAAA61E7F),
  16. Juzzver

    Removing the need for Spellweaving Quest

    In constructor method of Playermobile just add line: Spellweaving = true; for current players in world you can use command: [global set Spellweaving true where playermobile
  17. Juzzver

    Help with explosion potions (pvp)how are supposed to work?

    Ultima is rich in its variety of possibilities. And it's not entirely good that players use only bottles of explosion in order to win. Those who have scripts will always be in priority over regular and new players. Accordingly, you will face the displeasure of players who play for fun, and not...
  18. Juzzver

    Host for players from US?

    The USA is very large, so you need to decide where you will have the most players from. If you focus only on the USA, then it will be more correct to choose a central point so that players from different parts of the country are in plus or minus equal conditions. For Canada + US = North US
  19. Juzzver

    The problem about horse walking or running

    I think on client side. But you can check it on OSI shards. If there it will work correct, then need to check how works current AI, maybe there everytime control commands are switching and packets are spamming.
  20. Juzzver

    Bodyvalues and Pre-AOS

    You can check your Bodyconv.def and Body.def files in client folder. There you can see that for each animation there are other values based on expansion. Try to change it according to your values.

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