Search results

  1. Vrark

    Rendered sprites

    Finished rendering the next batch of sprites for version 1.5.
  2. Vrark

    Rendered sprites

    By the way, if anyone is using any of the sprites I've made, I would love to know on which shard so that I can check it out! :D
  3. Vrark

    Rendered sprites

    Vrark updated Rendered art with a new update entry: Updated to version 1.4 Read the rest of this update entry...
  4. Vrark

    Art Rendered sprites - Updated to version 1.4

    New in this version: Over 200 new sprites added Several partial hued sprites added - along with hued versions Fixed a few of the previous sprites Updated the project description
  5. Vrark

    Rendered sprites

    Yep, it does.
  6. Vrark

    Rendered sprites

    I've now rendered the next batch of sprites to be added into version 1.4. :D
  7. Vrark

    Rendered sprites

    Vrark updated Rendered art with a new update entry: Updated to version 1.3 Read the rest of this update entry...
  8. Vrark

    Art Rendered sprites - Updated to version 1.3

    Updated to version 1.3. In this version there are 73 new sprites, and the previous ones that had transparent pixels has been fixed. And I know that some of these sprites are too large to be used as single items, but I haven't sliced them up yet. I will do that later on.
  9. Vrark

    Rendered sprites

    Ah, I was referring to the shadows on the object itself, not the ones that cast onto the ground. There are none of that, fortunately!
  10. Vrark

    Rendered sprites

    Yeah, I have done it similar to that. The shadows already look a lot better.
  11. Vrark

    Rendered sprites

    Thanks a lot for this! I didn't know you could change the background colour. This will help a lot. I will also have to tweak the light source to be from the left to the right. This might also fix the fact that a lot of the objects looks rather dark. I just noticed that my light setup was a bit...
  12. Vrark

    Rendered sprites

    I just tried adding some of the items to Fiddler and checked them in my game, and you're right; there are some bad pixels. I will fix them when I can. :D
  13. Vrark

    Rendered sprites

    Besides that, I also use Blender for the rendering, as I haven’t figured out how to use the right perspective in Daz Studio. I’m not even sure if it’s possible. I can upload my Blender file if it’s something you’re interested in trying. Yeah, I was afraid some of it was too big to be used as...
  14. Vrark

    Rendered sprites

    That will be quite a task, and unfortunately, I have no idea how to script. I can add them to the art files, but that's about it.
  15. Vrark

    Rendered sprites

    From now on I will be posting updates when I upload a new version of the file. Eventually this will become a very large archive, so I am considering dividing it into multiple parts. I've only created 200 sprites now, which is a fraction of what I am able to create with all the models I have. I...
  16. Vrark

    Rendered sprites

    Vrark updated Rendered art with a new update entry: Updated to version 1.2 Read the rest of this update entry...
  17. Vrark

    Art Rendered sprites - Updated to version 1.2

    I've updated the archive and added 34 new sprites.
  18. Vrark

    Rendered sprites

    Alright, I now posted a new version of the sprites with a file containing over 100 sprites. I hope someone will be so kind to test them in the game, as I haven't done that yet. :)
  19. Vrark

    Rendered sprites

    So, I have now spent several hours rendering a lot of sprites and editing them in Photoshop. Next step is to scale them and place them on the grid, and then try adding them to Fiddler to check for pixel errors. I'm actually a bit surprised how well most of them fits the UO graphic style. I had...
  20. Vrark

    Rendered sprites

    Thank you very much! I will be updating this post with new sprites that can actually be used, soon. :) Thank you for this. I had already made a similar grid, but this is much better! I will still need to test my sprites in Fiddler for pixel errors though, as they are not easy to spot in...

Migration

Total amount
$880.00
Goal
$618.00
Donation ends:

Donations

Total amount
$0.00
Goal
$500.00

Active Shards

Back