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  1. How to make collaboration work?

    Dian I totally hear ya on the 6 years spent working on a map. I have a map that I've worked on for a similar amount of time, I still continued to poke it at long after I gave up UO. Last year after a long break I had discovered that CentreD was updated to CentreD+, I was all exciting to play...
  2. How to make collaboration work?

    I think of my own situation, I don't have many hours to devote to UO dev. While the desire and inspiration is there, the reality of life makes pursuing feel a little pointless. I am sure there are others in similar positions. A few years ago when my shard was getting started I had a strange...
  3. How to make collaboration work?

    You are certainly right about ego, its a really destructive force.
  4. How to make collaboration work?

    Building shard can be a considerable amount of work. The more customization and quality required the more work it takes. Collaborating on a shard project if often what turns a dream into reality. I am curious find out what motivates people to work together and keeps them apart. Over the years...
  5. [M]ap [a]nd [S]tatic [S]eeker

    Francis Marsten submitted a new resource: [M]ap [a]nd [S]tatic [S]eeker - A tool to extract or insert portions of a map into another map files. Read more about this resource...
  6. Maps [M]ap [a]nd [S]tatic [S]eeker 13.03.02

    [M]ap [a]nd tatic eeker or MaSS Created by : Eri from uo-pixel.de MaSS allow you to save a portion of a UO map to file or you can use the tool to insert map data from a saved file. The tool handles both Static and terrain data. However the tool has a little downside is that is all in german...
  7. Working on your server.

    Finding a good dependable staff is not easy, a handful of people I played the game with for years were my main support. Some were skilled while other not so much. Building a game world is a pretty huge undertaking, so the more help I could get the better. Sadly there is something about positions...
  8. 'Ello friends

    Thats the spirit m309, every step forward is progress. Thank Milva. I do but its mostly for choice locations as its pretty time consuming to get it right. Slops have one negative aspect is that the don't play nice with statics they can get have swallowed by the terrain, of course correctable by...
  9. 'Ello friends

    Long time no see m309, how's it going? All good I hope. Still working on that map and scripts? Good to meet you Hank. Sadly RP is a little bit of a minority and for me its a critical aspect when it comes to immersion. I've started playing UO since its very release I can tell you I was in for a...
  10. XNA Client

    These open source clients are pretty impressive initiatives but they are no small tasks that is for sure. Praxiiz I was wondering how your exploration of these open source clients was going. I'd probably lean towards C# as well. By the way I really like the Ultima Live system you created, in...
  11. 'Ello friends

    Hello there everyone, After a long absence I decided to take a look at UO dev again and maybe get my toes wet. My history with UO is mostly with RP shards. I've tried most of them out there but the only places I spent a significant amount of time are Fallen Ashes (way old) and TLEA (The Life...

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