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  1. 13440130

    What would cause this error?

    script code?
  2. 13440130

    Is there a way to add a bankcheck to a mob.

    Because BankCheck LootType is Blessed Try edit ondeath public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new BankCheck(5000)); }
  3. 13440130

    Trying to reset properties counter

    Try changing to an itemid, such as 0x2d82
  4. 13440130

    How can I disable certain skills?

    EDIT Scripts\Spells\Initializer.cs Register(100, typeof(Necromancy.AnimateDeadSpell)); to //Register(100, typeof(Necromancy.AnimateDeadSpell)); .... etc
  5. 13440130

    I'd like to ask you about the choice of death zone.

    edit public override void OnDeath(Mobile m) { if (m is PlayerMobile) { m.MoveToWorld(new Point3D(5703, 639, 0), this.Map); to public override void OnDeath(Mobile m) { if (m is PlayerMobile) { if(m.Map == Map.Trammel) { m.MoveToWorld(new Point3D(5703, 639, 0), this.Map); }
  6. 13440130

    I'd like to ask you about the choice of death zone.

    edit m.MoveToWorld(new Point3D(5703, 639, 0), this.Map); to m.MoveToWorld(new Point3D(5703, 639, 0), Map.Trammel);
  7. 13440130

    How initially lock all skills for gain?

    CharacterCreation.cs try add code newChar.Hunger = 20; //ADD newChar.Skills[SkillName.Alchemy].SetLockNoRelay(SkillLock.Locked); newChar.Skills[SkillName.Alchemy].Update()...
  8. 13440130

    How initially lock all skills for gain?

    Do you mean that it is not allowed to gain skill growth through default methods?
  9. 13440130

    Skill increases as a quest reward.

    MondainsLegacyQuests cant do this You need to try other task systems
  10. 13440130

    I have a question about setting up the Teleporter item.

    int statto = m.RawStr+m.RawDex+m.RawInt; if (statto < m_Required)
  11. 13440130

    I have a question about setting up the Teleporter item.

    try edit Skill sk = m.Skills[m_Skill]; if (sk == null || sk.Base < m_Required) to int sktotal = m.SkillsTotal/10; if (sktotal < m_Required)
  12. 13440130

    Allow only custom clients to connect to my ServUO server

    Besides the mobile version, there are also PC versions available
  13. 13440130

    Allow only custom clients to connect to my ServUO server

    This is for my own use. To connect to my server, I must use the ClassicUO that I have modified, and other clients and auxiliary logins cannot. Pay attention to the directory of the phone, which is different from the original directory path. Of course, I can't log in to other servers with this...
  14. 13440130

    Allow only custom clients to connect to my ServUO server

    The meaning is to add verification code in ServUO and ClassicUO. If the verification code in ClassicUO is consistent with ServUO, it is allowed to connect to the server. If it does not match, it cannot connect to the server, and even the page where the server is selected cannot be seen
  15. 13440130

    Allow only custom clients to connect to my ServUO server

    You can try a combination of ClassicUO and Servuo. MobileUO is also good because it is essentially ClassicUO
  16. 13440130

    I have a question about the magic properties.

    m_WeaponDamageTable[attacker].m_Damage, 0, 100, 0, 0, 0); SpellHelper.Damage(this, target, damage, 0, 100, 0, 0, 0); 100 Equal to 100% Fire attribute 0, 100, 0, 0, 0 phy,fire,cold,pos,en
  17. 13440130

    GMtool-Chinese transplant

    你是这个软件的作者啊,这个东西很不错,但是他的功能对于现有的版本来说比较落后了。而且他只能支持官方原版的client,不支持第三方客户端,比如classicuo,orionuo 你可以在游戏里输入[helpinfo查看有哪些命令
  18. 13440130

    Individual stat cap

    playermobile.cs return Math.Min(base.Str, StrMaxCap); to return 500;
  19. 13440130

    Skill growth when putting on a thing (cap 100 tactics) + 10 tactics = 110

    AOS.cs ObeyCap = true to ObeyCap = false
  20. 13440130

    UO OpenAI Project

    o_O
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