Server.Items.CharacterDatabase.LootContainer( from, this );
This is another code related to the picking system in my server
You can delete this sentence, it won't affect anything
In fact, in my modified ClassicUO, I removed the loading of all plugins, such as Razor, ClassicAssist,Razor Enhanced。 When logging into my shard using the dedicated ClassicUO, none of these assistants can load
I still prefer ClassicUO because it is open source. I can localize it, modify it, add validation on the server, and only allow ClassicUO with the correct key to login to my Shard
In zip read Corpse Edit.txt
using System;
using Server.Mobiles;
using Server.Network;
using Server.Scripts.Custom;
public partial class Corpse
{
public override void Open(Mobile from, bool checkSelfLoot)
{
base.OnDoubleClick(from, checkSelfLoot);
//...
We need to open the corpse before it can work. Currently, there have been no instances of malfunction during my testing process.Also, have you edited the corpse.cs script?
Auto-Loot Script Functionality Description
1. Core Features
Auto-Loot Configuration: Players can open a configuration interface (Gump) by entering the AutoLoot command to manage the list of items to be auto-looted.
Add Items: By clicking the "Add Item" button, players can select a target item...
Yes, I wrote another script using DeepSeek
The provided code implements a Time-based XML Spawner (TimeXmlSpawner) that inherits from XmlSpawner. Its core functionality is to dynamically enable or disable entity spawning based on configurable time windows. Below is a detailed breakdown of its...
edit
public override void OnDeath(Mobile m)
{
if (m is PlayerMobile)
{
m.MoveToWorld(new Point3D(5703, 639, 0), this.Map);
to
public override void OnDeath(Mobile m)
{
if (m is PlayerMobile)
{
if(m.Map == Map.Trammel)
{
m.MoveToWorld(new Point3D(5703, 639, 0), this.Map);
}