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  1. ExplosionFX Modifications to slow it down

    I am attempting to Modify the Explosion FX. My intention is to create a Shrinking Ring where players outside of the ring will take 10 damage per 1 second The Idea is to work similarly to the Storm in Fortnight) After seeing the [explosion FX 900 1 1 1 Essentialy 1 Row of fire making a big...
  2. Multiple Random Properties - How to check the 3rd property in loop?

    Below is a script for a Bow that on creation will be assigned 3x Random Combat Properties from the Predetermined list. Occasionally when the item is created it will only have 2 properties on it instead of 3. I suspect this is related to the line " while (property1 == property2) " which is...
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