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  1. Shion

    Movement

    To clarify: I modified this script (WeightOverloading.cs) I deleted the sentence that check if Stam == 0 that 'blocks' the move. But this is not the solution, because in another part of the code, ( that i couldn´t find ) there´s another check that makes the speedmove WALK to the mobile when...
  2. Shion

    Movement

    Hi zerodowned i had already check this code, also i have entirely modified it. But that´s not the check i´m searching, that´s only for overloading and the "block" makes that the mobile can´t move, that´s not restricting the speedmove to walk when stam is = 0. Thanks for your response, im still...
  3. Shion

    Movement

    Hi Lokai, i searched for "Throttle" in the code, but i dind´t found this. Doing what you said, will work ( change the get code of Stam ) but it´s not the more appropriate thing, and also is not what i want because i want the Stam to go 0. But thanks anyway!
  4. Shion

    Movement

    Hi, i still can´t find where is this defined, no one knows?? I searched for speedcontrol packets, but didn´t found when it allows only walking when stam < 1 or = 0.
  5. Shion

    Movement

    Hi. When the mobile reaches stam=1 running it´s not allowed. I have been seraching but i couldn´t find where is this defined in the code. I would like to change this to my own conditions, also i don´t know how to allow/disallow running or movement in general. Thanks in advance.
  6. Shion

    Help With Custom Stam Regen

    Maybe the problem it´s here: if (Stam < StamMax) { if (CanRegenStam) { if (m_StamTimer == null) { m_StamTimer = new StamTimer(this); } m_StamTimer.Start(); } else if (m_StamTimer != null) { m_StamTimer.Stop(); //...
  7. Shion

    Help With Custom Stam Regen

    Nope, don´t know why im not beeing able to override this method. Anyway i did those changes directly in the core. As a result i´m having the same problem that i had when i overrided the CanRegenStam method :S It seems that when losing stamina the stamTimer is not starting again To make the...
  8. Shion

    Help With Custom Stam Regen

    I tried to override the entire method CheckStatTimers in PlayerMobile.cs. But it´s like the override is beeing ignored. None of the changes are applied when the server is started.
  9. Shion

    Help With Custom Stam Regen

    Thank you very much for your support m309, i´m going to test all this and see what is the best thing to do. :) Thanks again
  10. Shion

    Help With Custom Stam Regen

    I got what you said about modifying OnTick in the Mobile. I think that should work but it means to modify the core. ( i m going to do it if it´s the best way) But i don´t understand how can i make what you said abaut a call to a new stamTimer wich uses my arguments.
  11. Shion

    Help With Custom Stam Regen

    i´m overriding the method in the PlayerMobile.cs in the Scripts/Mobiles/ file (not in the core) Yes actually i have this code working in the RegenRates.cs, but in the regenrates, you modify the rate not the ammount of stamina that the char recovers. The ammount of stamina is hardcoded in the...
  12. Shion

    Help With Custom Stam Regen

    Hi. I need some help with this script. I don´t know why it´s not working. The objective for this script it´s to prevent characters to recover stamina when running or if they are in warmode and focus is < 20). So i used an override to the CanRegenStam method: public override bool...
  13. Shion

    Quick How-to-get-the-source-and-compile

    Thank´s both of you for your help. :)
  14. Shion

    Quick How-to-get-the-source-and-compile

    I compiled ServUO, wokrs great! But in the screen when it´s compiling it shows me this 2 messages in color red: OpenUO Error: Client files not found. Scripts: Skipping VB.NET Scripts.. done (use -vb to enable) The vb.net scripts, what are they for? And why am i geting the OpenUo Error...
  15. Shion

    Quick How-to-get-the-source-and-compile

    thank´s Milva :)
  16. Shion

    Quick How-to-get-the-source-and-compile

    I don´t understand what branch is, google translate is not helping me very much :P So i have to use the Trunk, if i want the official server. I saw that they have the same files. It´s like an alternative project or it has the last modifications? Sorry to ask again.
  17. Shion

    Quick How-to-get-the-source-and-compile

    Hi, i downloaded using the SVN , but i have 2 folders ( trunk and branches/BardMasteries ). In each folder there´s a complete proyect. Wich is the difference? wich one should i compile? Thanks
  18. Shion

    Hi!

    Sorry i used the wrong word, there are 2 folders: trunk and branches Each one has a complete solution. That was what i was asking. Why are they sepparated? Or what´s the difference between them
  19. Shion

    Hi!

    I have already downloaded ServUO repository i found 2 files: trunk and branches. These are different proyects?
  20. Shion

    Hi!

    Hi there, i´m Shion. I´m from Argentina, i played UO when i was a kid. Now i wanted to start a proyect based in RunUO. I know C# so in my free time my idea is to go on this proyect. Searching I found ServUO, wich seems to continue with updates and support for newer clients. So i`m here. :)
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