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  1. Custom Abilities for your monsters

    Perfectly solved! You are the best who always offer solutions. Thank you always!
  2. Custom Abilities for your monsters

    Oh my god.. I found a new problem using the VolleyOfBolts capability. If there are multiple monsters using the VolleyOfBolts capability as shown in the picture above, the capability will continue to be used until the opponent dies or is deleted. Both the monsters you summoned and the monsters...
  3. I wonder if there's a way to set up ore on the armor that monsters are equipped with.

    Thank you for your response. That's a great way to do it, but I wanted to make it easier. The answer is in the reply below! Thank you for your response, it works perfectly. I really appreciate your help in making what I do much easier!
  4. I wonder if there's a way to set up ore on the armor that monsters are equipped with.

    For example, the monster that entered the script above will install PlateArms. I was wondering if there was a way to set up PlateArms with Agapite ore.
  5. I'm asking you a question because I'm curious about the tree collection once again.

    Well, then, how can we make it possible for items that cannot be collected? It is becoming a very difficult task for me..
  6. I'm asking you a question because I'm curious about the tree collection once again.

    Thank you for your reply! I tried as you told me, but I think I was unlucky like Archaaz... but I really appreciate that you let me know that there are some parts like that.
  7. I'm asking you a question because I'm curious about the tree collection once again.

    Thank you for letting me know the solution. However, I think it is almost impossible with my current knowledge about how to modify the part you told me and what to modify. If possible, could I ask you to elaborate on that part a little more?
  8. I'm asking you a question because I'm curious about the tree collection once again.

    You're experiencing exactly the same symptoms as my current situation. I've also tried a lot to find a solution, but I haven't found the cause for something that's impossible to collect yet. If I find a solution one day, I'll definitely share it with you. Thank you! I think it will be easy if...
  9. I'm asking you a question because I'm curious about the tree collection once again.

    Hello. I'm making and using a script similar to the Lumberjacking script for individual fruit harvesting. I made it because I wanted to make it possible to collect only peaches from peach trees. In the picture above, I put item ID 3484 and 0x4D9C together and tested it, and I succeeded in...
  10. I'm asking you a question because I'm curious about the tree collection once again.

    Fixed an issue. I typed the item number and hex together and it became collectable. Thank you very much for your help.
  11. I'm asking you a question because I'm curious about the tree collection once again.

    Thank you for your reply. Of course I added it there. There are trees that are problematic and there are trees that are not. Even if it wasn't a tree type, it was possible for other decorations. I tried adding it in hexadecimal and if it didn't work, I also added it as an item number. But it...
  12. I'm asking you a question because I'm curious about the tree collection once again.

    과일나무에서 과일을 모으고 싶어서 나무수집 스크립트를 참고하여 과일수집 스크립트를 만들었습니다. 문제는 위 사진처럼 과일나무를 추가해서 나무를 파냈더니 위 사진에 보이는 사과나무만 수집 가능하고 복숭아나무는 수집이 안된다는 점이었습니다. The item IDs for peach trees are 0x0D9C and 0x0DA0 and I tried entering 0x4D9C,0x4DA0 by adding hex ID values, but it didn't work, so I tried entering the item...
  13. I have a question about the color of the EffectID.

    I think I found a way! Thank you for your quick response and kind information!
  14. I have a question about the color of the EffectID.

    Thank you for your answer. I added it as you told me to BaseRanged.cs , but the error as above appears.
  15. I have a question about the color of the EffectID.

    When a player holds a bow and fires an arrow, the default EffectID of the arrow is "0x0F42" It is. For example, when you set the color of the arrow to "Hue = 1150;" and you fire the color of the arrow to the default color. Is there a way to set the color of the EffectID when the arrow is fired?
  16. Custom Abilities for your monsters

    Thank you so much! Cheers!!
  17. Custom Abilities for your monsters

    Seriously, I was stupid. I made a very simple mistake. I made a mistake not to add the VolleyOfBolts ability to the CustomAbility.cs script. I solved it perfectly. I'm so sorry. I'm so, so, so, so stupid. I'm sorry to take your precious time away from my stupidity. And thank you so much from the...
  18. Custom Abilities for your monsters

    I didn't touch what you said at all. The script above is what I'm currently applying and using. I'm not sure what I did wrong..
  19. Custom Abilities for your monsters

    It's a disadvantage that I can overcome and solve enough. I really appreciate your help for a long time. I'm truly happy. I always bless you. Oh, my God. One fatal error has occurred. If you apply the new script you told me, create a monster that gives the VolleyOfBolts ability on the map...
  20. Custom Abilities for your monsters

    Thank you so much for always responding so kindly. I found two more problems with the VolleyOfBolts. I think this is probably really the last problem. As shown in the pictures above, when the subpoena monster uses the VolleyOfBolts ability for other monsters, an innocent player nearby takes...
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