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  1. nchawk

    Creating Custom Ore

    Thanks a ton for your help! :)
  2. nchawk

    Creating Custom Ore

    Yes, I'm running PRE-AOS (UO:R). Where would I override OnSingleClick? Ore.cs or Resourceinfo.cs?? Thanks for your response :).
  3. nchawk

    Creating Custom Ore

    Good afternoon. I've created a custom set of ore; however, whenever created it shows as 'iron ore' regardless of what values I set it to in ResourceInfo.CS, Ore.CS, Mining.CS, BlackSmithy.CS, Ingots.CS, AlterItem.CS or CraftItem.cs. Trying to figure out what I'm missing, have done a side by...
  4. nchawk

    Continuous Mining / Lumberjacking / Fishing?

    Cool, thanks for all of your guidance this morning. :)
  5. nchawk

    Continuous Mining / Lumberjacking / Fishing?

    @dmurphy question really quick: public virtual HarvestResource MutateResource What is the script referring to when it says 'MutateResource'? Is this for higher level ores?
  6. nchawk

    Continuous Mining / Lumberjacking / Fishing?

    That makes sense. I'll see what I can come up with today.
  7. nchawk

    Continuous Mining / Lumberjacking / Fishing?

    @dmurphy I think it's a bit more than that, that was my thought as well. Just go into when the harvest finishes and loop it back to begin again until there is no ore. (Basically it'd just repeat the method for harvest); however, and maybe I'm in the wrong spot (just returning to UO development...
  8. nchawk

    Continuous Mining / Lumberjacking / Fishing?

    Well the way it used to work on CG (which is what I'm trying to duplicate) is that you'd basically just double click your pickaxe and click a spot to mine. The avatar would just keep mining until either the ore was gone or his tool would break or you moved. It wouldn't be a command to type, it'd...
  9. nchawk

    Continuous Mining / Lumberjacking / Fishing?

    I'm trying to figure out a way to recreate a mining system that used to be on a POL server I played on called Crystal Gate. This mining system would basically loop the mining routine to harvest ore until the vein ran dry or your tool broke. Is it possible to recreate this in ServUO? If so...
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