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  1. Means to prevent cheating/exploitation

    Hey Juzzver, that is exactly the kind of robust logging system I am looking for myself. Any chance that you've made it publicly available?
  2. Custom Regions in a Box - Cleaned Up and .net 4.0

    I didn't test it enough to ever know.
  3. OrganizeMe Command

    I'm not sure why this script doesn't have this set up by default, but it organizes newbied items instead of ignoring them. It should probably ignore them.
  4. Custom Regions in a Box - Cleaned Up and .net 4.0

    Trying changing the error line to this: public override bool AllowHarmful(Mobile from, IDamageable target) Guessing syntax changed a little or they messed up a bit - I just did a search in other scripts for an "allowharmful" override and found this one in "ChallengeGameRegion.cs". It compiles...
  5. UO Server hosting

    I'd be surprised if theres enough demand to make it worth the effort to be honest.
  6. Auto Split Gold

    Hey guys. Any easy way to adjust this script to only include party members who are within X tiles of whoever loots gold? Right now it has no check for that - you could party with someone in town and they'd safely collect and store half the gold, reducing downtime returning to town and lowering...
  7. Making murderer status account-wide?

    Curious how you guys would go about doing this. I considered adding an account tag whenever some one has kills >= 5 that would basically flag it as a murderer account and then add another check that just makes notoriety.murderer for accounts with that tag, but it seems liked a mediocre way to...
  8. Xantos Shrink System

    I just made a quick edit to change it so that when a pet is shrunk its loyalty gets set to 100 (the max). This doesn't solve the problem but should make it much less likely to happen. Of course some one could use that unintentionally to never have to feed their pet, but thats the least of my...
  9. Xantos Shrink System

    Is there not a way to simply disable loyalty dropping while shrunk or something? Seems like this would be an easy fix.
  10. SkillBallPlus.cs

    Edit* Just realized this is a new thread/script, which means its probably been resolved in this version I'd imagine. Haven't tested but, it might be okay. --------- One of the "lore" options is still causing a client crash whenever I try to open my backpack, which is basically every time I...
  11. Giving a mob more than one weapon ability?

    I took a look and didn't see anything that jumped out at me regarding relative x y z location - only "range". Thats okay though, I've decided to go a slightly different route. I want to make crushing blow "provoke" the mob onto the user for a few seconds. Unfortunately when I tried to add that...
  12. Giving a mob more than one weapon ability?

    Yep, as I figured that's a much more efficient (probably?) and more legible way to code logic for weighting skill use. To expand on this, I've modified Crushing Blow to also "taunt" the target if they aren't currently attacking the person hitting them with crushing blow by settings...
  13. Spawning a corpse through a script

    I can absolutely see why you are correct in your logic there. But, being the armchair "doing this for fun not actually running a server" developer that I am, this method works just fine for me :D. I'm able to set the corpse.MaxItems to 0 so people can't mistakenly drop items on it or something...
  14. Giving a mob more than one weapon ability?

    Which leads me to another thing I was starting to consider, the capability to "weight" one skill to happen more often than the other - although I'm sure this is a much sloppier way of doing that than necessary. I assume you meant to have switch( Utility.Random( 20 ) ) there, not 2.. Unless I'm...
  15. Spawning a corpse through a script

    Amazing, so simple :D I did a quick test of it with out creating a custom class (just used Corpse), and I omitted the new FaceInfo portion because it would seem that isn't necessary, at least not using JustUO 2.5. Works flawlessly. I'm guessing the reason you suggested creating the custom...
  16. Giving a mob more than one weapon ability?

    PERFECT! Thank you. I have confirmed that it does indeed work perfectly as expected :D Out of curiosity, the first set of code you provided, at what point would it trickle to the return null option? Never right? Its just required to compile I imagine.
  17. Giving a mob more than one weapon ability?

    Would this not mean that when the creature spawns its randomly given one of those two abilities and it never changes? If thats the case, I was more looking for the capability for a creature to be given two options of special abilities to use, and it randomly chooses one.
  18. Spawning a corpse through a script

    Ah yea I had noticed that while rooting around the corpse.cs, I just wouldn't know how to force it to happen. I'm using basecreature.cs with a custom "molting" ability, I'd somehow need to make that section of basecreation.cs spawn the corpse if possible.
  19. Giving a mob more than one weapon ability?

    Is it possible to give a mob access to more than one Weapon abiltiy using public override WeaponAbility GetWeaponAbility() ? This obviously doesn't work, can't return twice loll, but anyway, is that possible? If not, how would I go about doing this? I understand Xmlspawner2 might have this...
  20. Spawning a corpse through a script

    Thanks Voxpire, if you recall what the mod is that I might be able to look at let me know. For now this is on the backburner anyway, more of a flavour thing than a necessity.
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