I was wondering if anyone is feeling nice enough to make this ServerList.cs work on ServUO Pub 57-58.
I can pay you for your work.
// ==================================================================================================
// ServerList.cs
//...
I'm trying to take this old decoration generation command script and use it to generate my own custom decoration .cfg. I get this error on compile and I can't seem to figure it out.
Script:
using System;
using Server;
using System.IO;
using Server.Commands;
using Server.Items;
using...
I tried OnDoubleClick, but when I clicked the mount the spell wouldn't cast. That's probably what you mean by returning the base? Could you elaborate on that, I'm still learning C#.
I'm trying to make a mount change to a random metal hue when mounted, but I can't seem to find a method for when a player mounts.
I have it set in the constructable, but that only applies to when the item is added. I want it to choose a random metal hue every time it's mounted, so it's never...
I thought MinDelay and MaxDelay controlled when they spawn. NextSpawn is just the time left isn't it?
UPDATE:
I mispoke in my OP. I meant MinDelay/MaxDelay not NextSpawn
I'm new to ServUO and I just figured out that some values can be changed in the .cfg and not the .cs file itself. A lot less hard coding needed, I like it. lol
However, to answer your question, incase you didn't know. ..
In SkillCheck.cs I changed this
if (toGain == 1 && skill.Base <= 10.0)...
I am using the default XML Spawns that come with ServUO. However I want Ilshenar spawns to be boosted. Is there a global command to set the NextSpawn time of all XML spawners on a specific facet?
Thanks,
I would like the ability for the server to send them a auth code in a email and once their email is validated they can use the [account or [password command to change information of their account.
Hey, I was wondering how to enable email registration, so when a player logs in, it asks them to enter a email to secure their account etc.
I've tried Email.cfg and Email.cs nothing seems to work, when I login, no email prompt.
Thanks,
Here is my whole PublicMoongate.cs
#region References
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Commands;
using Server.Engines.CityLoyalty;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Spells...
UPDATE:
The PublicMoongate.cs from the ServUO-master build allows you to add strings by default.
I try to compare both PublicMoongate.cs files to see what I should change, but I can't figure it out.
UPDATE UPDATE:
I added this to my PublicMoongate.cs
public class PMEntry
{
public...
Does running [xmlload RevampedSpawns add double spawners or does it remove the spawns it replaces?
I have three spawn folders on ServUO Pub 57.1 SpawnsOld, Spawns and RevampedSpawns.
Thanks,
Hey everyone, I can't figure out how to convert the PublicMoongate.cs to string. I have a old copy of my RunUO PublicMoongate.cs that was converted to string. I've tried to reverse engineer it all day, no luck. Any help in the right direction would be greatly appreciated.
Thanks,
public static...
This is an old script I made back in the RunUO days, currently works on latest ServUO.
What it does:
Instantly grows a potted plant to max level. Good for rewards or rare mob drops.
Install:
Just drop in your scripts folder.
Hi, I have this code to give new players special items once per account.
private static void AddBackpack(Mobile m)
{
Container pack = m.Backpack;
Container bank = m.BankBox;
if (pack == null)
{
pack = new Backpack...