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  1. Andronama

    Setting the caps on different skills

    Alright. Our goal is to set different skills at different caps. We don't want anyone to "gain" over 120 but for certain skills, we'd like items with skill bonuses to still go over cap, but only to a certain point. For example: Magery - 120 w/ or w/o items. EvalInt - 120 w/o items, 150 with...
  2. Andronama

    Weapon Abilities on items with a non-weapon ItemID

    Hey everyone. Alright, usually I don't have any problems pumping out content or debugging things but this damn weapon is driving me up the wall. Basically, I made a "whip" from scratch as a BaseWeapon. Set the ItemID 3520 (Fishing Pole). Well, I set the weapon abilities to Paralyzing Blow and...
  3. Andronama

    Stabling Human Pets [Resolved]

    Hey guys, Alright, so the server I work on as an admin is having some problems. As I'm sure you're all familiar with, Evolution Mercenaries are/were a fairly common thing to have on servers. Now, because of conflicts with the Shrink System and our server, we had to yank it, instead adding in...
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