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  1. Knives Townhouses

    Hello Happy new year. 1 - Im using Knives townhouses, i have houses that cost a daily rent, but doesnt seem to work, it takes the money from playerbank right after the purchase then it doesnt take the rent price every again. Anyone having same issue? 2 - Also what file handles the...
  2. How can i...

    I forgot :oops: will do it now, haha thanks ! So u want me to add the Team = 66; in the stafflch script also publicvirtualbool IsFakePlayer{get{returntrue;}} // Am I considered a player by creatures? Then edit the basecreature and apply the last fix?
  3. How can i...

    I created a new lich, so it wont affect normal ones :p Annnnnnd i tried this, i tried griffon method, also what pooka said and still not working guys! but thanks so much for the replies This is surprising, you all should team up and create a ultima online server, would be sucessfull im...
  4. How can i...

    Very friendly and polite, i will test this as soon as i can and post here. Thank you. Just tested, lich still can attack players
  5. How can i...

    Well i created a staff that summons liches on hit, i wanted to avoid players from geting hit by those liches, thats why im asking if there was a way to make a certain creature ignore playermobiles / dont attack them
  6. How can i...

    i didnt check that one... i missed it, and will it attack other basecreatures?
  7. How can i...

    Hello servuo community Im customizing a monster, i want it to ignore players ive been checking scripts, the only thing ive found is the AlterMeleeDamageTo method i added it and changed to damage = 0; it still attacking players dealing 1 damage, so is there any method to ignore playermobiles?
  8. Treasure map increase guardian creatures amount

    Well i can create a copy of each creature that spawns in treasurechest and add them a timer, but im kinda lazy
  9. Treasure map increase guardian creatures amount

    Hehe, just click the cross [+] then , code and paste there the code :) Hmmmm after chest gets deleted guardians stay there, i wish they get removed too...
  10. Treasure map increase guardian creatures amount

    Thank you i will try that, you should use codes, to make it easy to read :P
  11. Treasure map increase guardian creatures amount

    I did yes, i changed to 3 min and it didnt got removed, i really dont feel like waiting 3hours :D. Im 99% sure i saved the changes hahaha :) Thank you
  12. Treasure map increase guardian creatures amount

    It doesnt uses Utc version :), it was default 3 hours , so i changed to 30 minutes, not sure why doesnt work private class DeleteTimer : Timer { private readonly Item m_Item; public DeleteTimer( Item item, DateTime time ) : base( time - DateTime.Now )...
  13. Treasure map increase guardian creatures amount

    Ahhh! im blind! Thank you i edited this: m_DeleteTime = DateTime.Now + TimeSpan.FromMinutes( 30.0 ); Why chest doesnt get removed after 30 min?
  14. Treasure map increase guardian creatures amount

    Sorry for the stupid question, how to make treasuremaps spawn more creatures around? currently only 5 appear... wich are not too much. thanksssssss
  15. crash

    today i was playing with xmlparagon and paragonchest, i spawned 100 zombies with 1hp and very high chance of dropping paragonchest. casted earthquake and server crashed! Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at...
  16. Prevent recall/gate/mark from-to certain places

    Thank you!!!!!!!!!!!!!!!!!!
  17. Prevent recall/gate/mark from-to certain places

    private static readonly TravelValidator[] m_Validators = new TravelValidator[] { IsFeluccaT2A, IsIlshenar, IsTrammelWind, IsFeluccaWind, IsFeluccaDungeon, IsTrammelSolenHive...
  18. Prevent recall/gate/mark from-to certain places

    Exactly recall out, and not recall to doom. Editing spellhelper might be way too complex for me :p edit:: inside doom mobs drop daemon bones, is it normal? i would like to turn that off
  19. Prevent recall/gate/mark from-to certain places

    It works, all i have to do is add the same method to gatetravel and mark right? players can recall to doom, but if players cant use mark in doom, they cant recall either, great logic im using edit: -Hmm i dont know what i messed up, id like players be able to recall inside Doom, i removed the...
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